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Final Fantasy VII The Remake - First on PS4

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É uma grande possibilidade realmente, dividir a estória em arcos. Midgard dá para estender muito mesmo. Mas se fizerem isto tem que imediatamente anunciarem a intenção de fazer o resto e rápido, não com uma diferença grande de intervalo entre um título e outro, ou voltam para blacklist dos fãs kkk

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Pois é, já que deve haver uma mudança total no nome (já que, pra mim, deu a entender que nem o nome Final Fantasy vão manter), acredito que podem fazer mudanças grandes. Como a história ser contada na perspectiva de outro personagem, por exemplo.

 

E pensando nisso, cheguei a lembrar de LotR: The Third Age. Não seriamos os personagens principais, mas um grupo paralelo que interage com eles.  :lolmor:

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Duvido também que não teria o título. Ela banalizou o nome com um monte de joguete, não teria lógica justo nesse abrir mão.

 

Não acho bom esse esquema de capítulos... as pessoas vão querer jogar isso até o fim logo, não ficar esperando a saga retalhada. Se ela quiser lucrar mais basta fazer DLC de coisas que não estão no original, amarrar pontas, etc.

 

Mas eu sei, estamos em 2015 e a $quare não vai levar em conta só como deveria ser.

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Dividir seria arriscado. Mas de repente é uma possibilidade mesmo. Eu mesmo gostaria que expandissem tanto Midgar que o jogo ficaria gigantesco :lol:

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FF7 deveria ter se passado (em sua grande maioria) em Midgard. A idéia da história de opressão social funciona muito melhor acompanhada de uma sensação claustrofóbica de não ter saída. Sempre achei que o jogo perdia um pouco da Vibe assim que você começava a andar muito pelo mapa.

 

Mas enfim, vou chutar que a Square fará o remake mais 1:1 possível.

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Não dá para botar a mão no fogo, mas no FFXV já desistiram de dividir a história em mais de um jogo, e segundo o Tabata foi uma decisão corporativa.

 

Não creio que fariam isso justamente num remake do FFVII, o que deixaria os fãs putos.

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Esse que foi lançado por último agora, é port? Tem um no Steam mas os bonecos são cabeçudos igual lego ainda. Só tem essa versão ou tem uma melhorada?

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Tem um mod que coloca uns sprites mais realista. Mas sinceramente, carisma zero, sou muito mais meus bonequinhos cabeçudos mesmo. E a ost por algum motivo me parece inferior que a versão PSX.

 

Se eu fosse você jogaria o original mesmo ou esperaria o Remake.

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a mudança será algo como um PRÉ-TÍTULO

 

tipo cloud returns: final fantasy vii

só botar ff7 pode confundir o povo afinal sai o 15 e depois volta pro 7

 

entao devem mudar o titulo por questões de marketing

 

sei la, the legend of () : com final fantasy 7 no fim do titulo

 

algo assim

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Não vai ter mudança nenhuma de título. Final Fantasy VII é a cash cow da Square, é OBVIO que os caras vão nomear FINAL FANTASY VII com letras garrafais. Ta arriscado até ser FINAL FANTASY 7 com medo de nem todo mundo saber romanos, haha.

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Com certeza terá o "Final Fantasy VII". O que devem colocar é um subtítulo do estilo por exemplo de outros produtos que milkaram a série: Dirge of Cerberus, Crisis Core, Advent Children.

 

Fazendo isso fica mais bonito que numeração FFVII-2.

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nomura disse q tem interessem em fazer remake de FF V e VI

 

o V pode ser com grafico de nds, mas o VI tem q ser no nivel ps4 e usando modelos do dissidia arcade. nada de chibi/SD.

 

a square deveria intercalar, um principal e um remake. um de cada por geração e o resto preenche com KH e suas varias outras franquias.

 

ela nao aguenta mais 3 ffs principais por geraçao

 

e fazer esquema trilogia como ff13 pra milkar engine nao foi legal

 

quero remake do 8, tirem draw e consertem as summons

 

imaginem balamb garden

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O 6 eu diria que é ainda mais complicado que o 7 para fazer um remake. Esse sim, teria que ser totalmente repensado, pois além de ser ENORME, algumas partes serão extremamente trabalhosas para adaptar e fazer algo bom, vide a cena da ópera e o guashaboras (o trem). O mapa em si teria que ser enorme, pois tem muitos eventos importantes no world map, a quantidade de cidades, os dois mapas (antes e após o "apocalipse" sendo um pouco menos estraga prazer para o Neo Astaroth que não jogou hehe). Etc. Uma coisa é fazer um remake simples com as mesmas proporções tipo FFIV, mas para fazer algo atual como estão fazendo com FFVII, fuuuuuu... Complicado ^^

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Os fãs de FFVI e FFVIII iriam chiar com absoluta certeza se estes tivessem um remake "inferior" visualmente ao FFVII hehe, até hoje é uma briga enorme nos fóruns sobre qual é o "melhor" FF, como se desse para medir jogos completamente distintos um do outro ^^

 

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Colocando aqui também o post do Posseidon lá no outro tópico do RPGs

 

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Post do Verendus sobre o Remake (insider Mor da NEOGAF. Já tinha falado do projeto antes dele ser anunciado), o que ele sabe

I'll just tell you some of what I know then. Boring, long post coming.

So when planning began a long time ago, there were several issues. It's a big game, it's very important to Kitase, and obviously Nomura, and fans. There were other issues here, but we'll just skip to the game. You're going to remake this game. Now, people will say that since there's already a story, music, script, that a lot of the work is done. This is wrong. You have a starting point, but this is very much like building a new game. That takes a very long time.

Since there's a huge difference in technology, and this is the remake of a game that exists, you have to go through, and address everything. You have to get the scenes, and then decide what you're going to do with them. Some stuff is pretty clear, and it's mostly about presentation. For example, nothing major storywise is being changed. No one has to worry about that. Cloud is still a nutcase, Aeris is still going to die, Weapons are going to run rampant, the Lifestream, and pretty much every important story moment is going to be present. That's FF7. You can't change that. But because this is a new generation of technology, and it's a proper game, that alone brings changes from a design point of view.

Now you have a balancing act of lots of small things, and lots of major things. Kitase, I can assure you, is someone who is quite involved in making sure they try to stay as faithful as possible. He's someone who worried the most originally about this project, and he's also someone who's heavily involved right now. And the original writer is back with Nomura too, so it's a big thing.

Let's use examples:

They want to integrate Zack more, so how do you do it? In the original, it's very much an optional thing, but that's not as realistic now. You can flesh it out too, but in order to integrate it, it needs to be placed somewhere. This is a technically a script change, but it's not a bad thing. It also takes work.
Characters like Yuffie and Vincent which are optional need to be integrated.
How do you tackle the implied sex scene in this game? This is going to be in the game, but it's another presentation issue. How do you do it this time, over two decades later?
How do you tackle Cloud beating the hell out of Aeris? It was fine then, but this needs to be thought about. It's kind of an important story beat for his character because of what happens next, so do you want to change it? But at the same time, is it something you're comfortable leaving in, or should it be altered a little?
A lot of the side story stuff, can it be integrated better, or will some of it have to be cut?
They need to change up the Junon infiltration a little. Red XIII being in a suit isn't that big of a deal, but the ship aspect needs to be worked on now because you have a parade, which then leads to boarding the ship, and the big boss battle. This area and sequence has to be overhauled. It's a good amount of work.

Everything related to the story needs to be addressed within the confines of the new game, and the presentation of that new game on current technology. This means going through all of that, and seeing how to fit in the important things, what to flesh out, and what to alter. Basically, you're designing everything again. There's something to work with, but it's much like creating something new due to the work it actually involves.

Separate to that, there are a lot of other things. There are a lot of mini-games in FF7, notably the snowboarding game, and also the Chocobo breeding. With the former, it doesn't make as much sense to have it happen like that, so you need to integrate it all again, but at the same time, you can still leave something as a nod for fans. How do you do this? Is it possible to do that? Then there is also the case of some stuff being replaced, and maybe Nomura wanting to add other mini-games.

Basically, it's a lot of work. They have to prioritise major things with minor things, and as time goes on, they'll probably have to do it again depending on the development progress. This doesn't mean they can't show you anything this winter. Far from it. They're at a place right now, where they have a little to show, but it's a big game, and it's still in its infancy. It's not as simple as if they have something to show, then they're really ahead of the game. They're not rushing this.

It's important to all of them to remain as faithful as possible, but at the same time, create a new FF7 for a new generation of fans as well as old, and something which takes advantage of what is available today. This means design changes, execution changes, alterations etc. And because you're not just creating something new, and have to keep in mind a beloved game, the cuts you decide to make, or the changes you decide to do, have to be careful. As time goes on, and more work is done, there'll probably be other changes too. It's also important that the creators create something that they're pleased with because this is a project that's going to take a lot of their investment, time, and effort. It's unfair to not give them a chance to show you their new vivion at least.

This game being announced right now isn't ideal. That wasn't the plan. This time last year, no one was thinking, "Hell yeah, let's announce FF7, and have fans wait a few years again! That's going to be great!"

But the problem is, PS4 isn't doing great in Japan. There are a bunch of issues, FFXV has taken longer than expected, and it's basically a crap situation to be in if I'm frank. So this announcement is there to build some faith, and also try to make people believe that there are a lot of big plans for the PS4. And there is a lot to come, but because of so many issues, it's taken time. Thankfully, since FFXV is around the corner, and KH3 is also progressing well, it's not that bad of a time really. Those games are coming soon, and this announcement happening now, as well as those games releasing should help fans believe more in companies trying their best to get content out there.

It also didn't help that FFXV had a bit of a negative shadow over it with people complaining last year when it was revealed Nomura has been removed, and then again recently when Tabata mentioned the changes. Now people know what Nomura is doing. There doesn't need to be doom and gloom over him leaving. He's busy, he's working on something. Leave him to it.

FFXV, also, can now be focused on as its own entity, and hopefully have people look at it as what it is rather than what they felt it could have been. And this game is actually coming soon, so there's something to be actually be excited for.


Hey, hey.

It's not incompetence. As it stands, things are great for SCE. Game is in development, and it's coming to PS4. Securing a big game isn't that simple. Square Enix also has to take a look at a lot of things, and what makes sense for them at the end of the day, is what's most sensible. Considering how far we are, and the nature of these things, we can amend things in the future, if it makes sense. But regardless of any of that, SCE is going to benefit the most from this game. FF is a Playstation franchise. SCE will get behind this in a huge way, and the marketing campaign for it will be big too. Regardless of whatever ends up being the most sensible option, SCE has already benefitted the most.

Securing big games takes a lot of cash, and simply doing it to appease fans for something as silly as "bragging rights" would be pretty stupid. Depending on what's involved, that support could be provided to bring another game from somewhere. Regardless of any of that, it's coming to PS4 first. That much can be assured. Beyond that, it's mostly SE's decision. But people shouldn't buy too much into the whole it has to be on PS4 only or whatever, in case they end up being disappointed in the future, as if it's some kind of personal offence.

SCE is really happy with things as they are. I see no reason why others need to be upset about it.

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Deixa estes fanboys de lado.

 

Aliás, ser Cell Shaded não é ser necessariamente inferior. Tecnicamente Tales of Xillia é superior a Tales of Vesperia, mas eu acho Tales of Vesperia muito mais bonito.

 

O jogo tem que ser fiel `às raízes, e FF VI não é um jogo que considero realista (do ponto de vista gráfico) como os FF do PSX para frente, considero algo mais como um quadro. Acho que beneficiaria muito mais do que tentar fazer gráficos CGs like.

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um remake de ff6 nivel ds nao interessa

 

ou faz nivel ps4 ou nao façam

 

mas poderia ter um grafico mais anime e menos realista. sem usar cell shading, isso ja cansou

 

façam arte de verdade

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