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Nintendo Switch




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  1. ragecom

    [Wii U] Nintendo Land

    Vamos postando as news aqui. Algumas informações aleatórias: The twelve minigames of Nintendo Land are based off popular Nintendo franchises, and are designed to incorporate elements which utilize the features of the Wii U Gamepad, often in conjunction in with other players using Wii Remotes and Nunchucks (with some games supporting up to five players in this configuration). The combination of Wii Remotes and Wii U GamePads allows for what Nintendo calls "asymmetric gameplay," where plays have different experiences depending on which controller scheme they use. Takamaru's Ninja Castle Based off the 1986 Family Computer Disk System game Nazo no Murasame Jō (also released as a Virtual Console title), the player uses the GamePad's touchscreen to launch paper shuriken at waves of enemy ninjas. The controller can be tilted in order to change the trajectory of the throws. Luigi's Ghost Mansion Based upon the Luigi's Mansion series, up to four players must try to find a ghost in a maze, and weaken it by shining their flashlight towards it. The ghost is controlled by a player using the GamePad, who plays using the screen on the controller. The ghost remains invisible to the remaining players (unless the flashlight is shined at it, or lightning strikes illuminate it), but their respective controller will vibrate if the ghost is near them, requiring cooperation in order to catch the ghost. The Legend of Zelda: Battle Quest Based upon the Legend of Zelda series, up to three players use their swords to fight enemies. One more player uses their GamePad to control a player in the rear of the pack bow and arrow. The player with the GamePad can also lift their controller to spy for sniping enemies. To reload their bow and arrow, the player must put the controller on a flat surface. Animal Crossing: Sweet Day Based on the Animal Crossing series, four players control animals trying to collect candies as a team before they get caught by one of two guards who make them drop candies, controlled by another player using the GamePad. As players collect more candies, their movement becomes slower, making it easier for them to be caught. Donkey Kong's Crash Course The player uses the GamePad to tilt a trolley through a platform-based obstacle course, influenced by the original Donkey Kong arcade game. The analog sticks can be pressed in to activate levers and switches. F-Zero A game based off Nintendo's futuristic racing game F-Zero was revealed during Nintendo's developer presentation later in the day after their press conference, where the player must race down a track and avoid obstacles placed by the other player using the GamePad.

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