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Marcelo Roffer

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Marcelo Roffer: Melhor postador de 25 de Fevereiro.

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Sobre Marcelo Roffer

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  1. Marcelo Roffer

    Xbox Series X

    E o David Jaffe ainda comentou que a MS tinha condições (e isso tinha mesmo) e devia ter dado uma força para o pessoal do Bloober Team, por conta de toda aquela balela que já comentei sobre a propaganda do jogo no Xbox. O fdp do Phil teve a coragem de dar aval para soltarem o trailer de revelação de Halo Infinite ( a maior franquia do Xbox...ao menos em teoria) do jeito que estava naquela época, isso depois de 5 anos no forno, é ingenuidade achar que ele iria notar que The Medium estava precisando de uma forcinha na produção. Se não me engano no vídeo da analise o pessoal da DF disse que tinha relatado os problemas para o Bloober Team, e que eles estavam cientes desse problema dos artefatos. Deve ser corrigido com um patch futuro junto de de algumas otimizações espero.
  2. Update: The Sinking City Developer Frogwares Accuses Publisher Nacon of Piracy Frogwares says Nacon bought the game on Gamesplanet, hacked it to change certain details, then uploaded it to Steam. https://www.ign.com/articles/the-sinking-city-developer-frogwares-says-to-not-buy-the-game-on-steam How Nacon Cracked and Pirated The Sinking City https://frogwares.com/how-nacon-cracked-and-pirated-the-sinking-city/ The Sinking City developer asks users not to buy its game on Steam Frogwares says it didn't create the version of the Lovecraftian detective game currently available on Steam https://www.gamesindustry.biz/articles/2021-02-26-the-sinking-city-developer-asks-users-not-to-buy-its-game-on-steam Nacon blames Frogwares for feature-lacking Steam version of The Sinking City The publisher of the Lovecraftian mystery game airs out its grievances after developer advises users not to purchase its current Steam version https://www.gamesindustry.biz/articles/2021-03-01-nacon-blames-frogwares-for-feature-lacking-steam-version-of-the-sinking-city Mermão, olha a que ponto uma publisher filhadaputa chega. EA deve ter tomado notas de todo o procedimento feito pela Nacon. Ainda bem que os caras da Frogware tinham como provar e mostraram os "recibos" da sacanagem. Steam já retirou o jogo da loja. Parece que deu ruim para Nacon.
  3. Death Stranding PS5 & PS4 Extended Edition is “Ready and Done”, Insider Says; Expected to be Announced Soon The rumored extended edition of Hideo Kojima's Death Stranding for both PS5 and PS4 has been ready for quite some time now and is expected to be announced soon, an insider has said. Earlier this year we reported that an extended edition of Death Stranding for both PlayStation 5 and PlayStation 4 should be on its way. Although not officially confirmed by either Sony or Kojima Productions in any way, this version is said to pack new story content as well. At least, that’s what reputable ResetEra insider ‘Navtra’ said back in January of this year. Unfortunately, to date, we’re still waiting for Sony and Kojima to announce these extended PS5 and PS4 versions of the game. From the looks of it, with the above-mentioned rumor making its way around the web, we weren’t the only ones expecting it to be announced during last week’s PlayStation State of Play broadcast – in a different thread on the ResetEra forums, ‘Navtra’ writes to have fully expected an announcement last week as the extended version of the game has been “ready and done” for quite some time now. The same applies to the rumored new Life is Strange installment, which is said to be titled Life is Strange: True Colors. As again pointed out by the insider, an announcement should follow shortly. “Who knows? It has been ready and done for a while now, though”, ‘Navtra’ wrote on the ResetEra forums when asked about it. “Genuinely expected it to be revealed today. Same goes for LiS: True Colors.” “I'd give it one more month maybe.” As with all rumors, please take the information above with a grain of salt for now. 'Navtra', however, has proven to be quite reliable in the past when it comes to PlayStation-related information. https://wccftech.com/death-stranding-ps5-extended-done-announced/ Mais um que é certeza de estar mesmo para sair.
  4. Sr Narrative Designer at Sony Interactive Entertainment PlayStation Santa Monica Studio Join the award-winning team that created God of War We are seeking a Senior Narrative Designer for the development of a new unannounced title! If you love collaborating with talented developers to create genre-defining games, join us as we embark on a new journey. The ideal candidate not only has deep knowledge of writing complex narratives for games, but is capable of executing the narrative within the game through the intended player experience. This individual will be responsible for designing and implementing narrative systems that support the project goals. https://boards.greenhouse.io/sonyinteractiveentertainmentplaystation/jobs/2603910?gh_src=fbdba1fd1us
  5. Marcelo Roffer

    [PS4] Final Fantasy VII Remake

    Final Fantasy VII Remake Intergrade details PS5 enhancements, Yuffie episode New episode is two chapters-long. Square Enix has released new information and screenshots for the newly announced Final Fantasy VII Remake Intergrade introducing the game’s enhancements on PlayStation 5, as well as the new episode starring Yuffie Kisaragi as the protagonist. https://www.gematsu.com/2021/03/final-fantasy-vii-remake-intergrade-details-ps5-enhancements-yuffie-episode É um artigo longo e tem muitas imagens tentando exemplificar as melhorias. Vejam diretamente na Gematsu.
  6. Marcelo Roffer

    Tópico Oficial das BIRIBINHAS gamísticas ...

    Mais um multiplayer de destruir hordas de zumbis, mas no lugar dos zumbis agora colocaram xenomorfos. Não dava para ter gasto o dinheiro com alguém que soube fazer algo bom de verdade com a franquia, tipo um novo Alien Isolation (não, a continuação mobile do jogo não vale...)? Deve ser muito difícil de reunir aquele pessoal novamente....
  7. Marcelo Roffer

    Tópico Oficial das BIRIBINHAS gamísticas ...

    Já postei sobre esse jogo antes, mas quem aqui acha que vai sofrer um downgrade bruto para o lançamento levante a mão por favor.
  8. Marcelo Roffer

    Tópico Oficial das BIRIBINHAS gamísticas ...

    Mais uma biribona em desenvolvimento na Unreal Engine 4, Project Kato: Twitter da Imagine Dreams https://twitter.com/__ImagineDreams
  9. Marcelo Roffer

    Nintendo Switch

    Falando em Metroid Prime 4, parece que descobriram uma das prováveis "story writers" do jogo: https://www.linkedin.com/in/meganfausti
  10. Housemarque Doesn’t Think Players Will Be Intimidated by Returnal’s Rogue-Like Elements Housemarque’s Returnal is one of the most anticipated PlayStation 5 exclusives, but terms “rogue-like” and “rogue-lite” tend to put many players off. However, the studio believes that Returnal‘s rogue-like elements make gameplay interesting and refreshing, and doesn’t think that they will intimidate players or throw them off despite a single difficulty setting. During an interview with Push Square, the website asked Housemarque how it plans to address concerns about Returnal‘s rogue-like features, to which marketing director Mikael Haveri said: " In general, what happens when you play more and more, it opens more pathways for you to choose to take and build your strategy. So for example, after you’ve defeated the first boss [for the first time], the portal to the next biome opens and stays open for your next sessions. Doing that, you can always go back to the boss, gear up, get a lot of health upgrades, level up your character and proficiency and weapons. All these things add up to making the run ahead of you that bit easier. It’s sort of catering to a lot of different tastes. The rogue-like name may be intimidating, but in the end, it’s a third person shooter with a lot of cool variety." Game director Harry Krueger added that Returnal‘s difficulty will not be as “rigid” or “intimidating” as it might seem at first. The game is designed to offer replayability and variety, and cater to different play styles. Following a recent delay, Returnal is now scheduled to launch on April 30th instead of March. https://www.playstationlifestyle.net/2021/02/28/returnal-gameplay-wont-be-intimidating/ O que está realmente intimidando o público não são os elementos "rogue like", é o preço do jogo meus amigos. A dificuldade não sendo totalmente cheap, quebrada e desbalanceada, para "garantir" que o jogador vai "aproveitar a experiência de todas as mecânicas e possibilidades de jogo" já vai estar de bom tamanho, e é esse realmente o meu temor desde o inicio. Espero que estejam dizendo a verdade. Vendo novamente o ultimo gameplay de Returnal, imaginei que além de um novo Space Harrier, ou como disse o Beto um novo Jet Force Gemini, a House Marque provavelmente também conseguiria adaptar Metroid a um 3rd Person 3D com batalhas frenéticas e ainda com alguma exploração (embora exploração seja o cerne de Metroid), no estilo de Returnal. Mas bem diferente do que o Team Ninja fez em Metroid: Other M, claro E olha que eu não acho o jogo essa abominação e merda completa que pintam por ai. Imagina como seria uma fase em Brinstar usando um bocado de efeitos de partículas para a chuva de polem, esporos e pétalas, e o pau quebrando entre a Samus e os inimigos. O inicio do trailer também deu uma vibe monstra de Metroid Prime. Cadê vocês com meu Metroid Prime 4 Retro? Quero ver um trailer seus FILHOSDAPULTA!
  11. Marcelo Roffer

    Xbox Series X

    Grotesco não é né Beto, mas está bem longe dos 1440p das propagandas do console dito como de "nova geração" e com mesma CPU do monstrão . Se o cara não teve o XOne ou One X, vou até dizer que valeria a pena. Mas se o pessoa conseguiu ficar até o presente momento sem um XOne (o que convenhamos nem é muito difícil ), e vai pagar 2,700 a 3K Bozos no Series S que nem leitor de discos tem (e tem só 1/3 dos TFlopisss do XseX) para poder comprar um usadinho e jogo novo a troco de pinga em promo, é melhor esperar mais um pouco, juntar a grana e investir logo no XseX . De 2,700 para 4,400 Bozos, como chegou a aparecer no lançamento não é lá muita diferença por 3 vezes mais longevidade e desempenho (...ao menos no papel e no photo mode ). Ao menos ao meu ver parece algo melhor de se fazer. Mas é aquele velho caso, cada um sabe onde seu calo aperta. E se a ansia é aproveitar o GamePass, também partece melhor esperar chegar aos browsers via MS Xcloud, que ao menos não precisa gastar 3.000 para jogar abaixo de 720p ( e 1080p futuramente).
  12. Como eu havia dito, se eu fosse um clone de alguém aqui ou lá na vgBr, Átila, Mike ou Seifer já teriam me aplicado o Ban Hammer, assim como aconteceu com o Rei. Ainda tenho "guide cards" de PSO de alguns usuários antigos daqui da época do Dreamcast. A perspicácia investigativa do Rei geralmente aponta ele na direção totalmente oposta dos fatos. Enfim, essa conversa já se estendeu demais.
  13. Marcelo Roffer

    Xbox Series X

    HD FOR XCLOUD Microsoft is testing 1080p xCloud streams for Xbox Game Pass cloud gaming One of xCloud's primary limitations is about to go away. What you need to know . Right now Xbox Game Pass cloud gaming is limited to 720p. . Recently, we were sent evidence that Microsoft is now testing 1080p streams too. . Xbox Game Pass cloud infrastructure is getting a big upgrade throughout 2021. . Ao menos o Stadia a MS vai terminar de foder. Não que o valor agregado do MS XCloud/GamePass Ultimate comparado ao Stadia já não fosse muito maior e melhor. Project xCloud is the codename of Microsoft's Xbox Game Pass Ultimate Cloud Gaming Streaming Service™, which brings together Xbox Live Gold, the Xbox Game Pass for console, and Xbox Game Pass for PC services into a single, far-cheaper subscription model. On top of that, you also get access to cloud gaming, which lets you stream a range of Xbox console games to an Android device. Soon, Microsoft is set to expand Xbox Game Pass cloud streaming to the web, bypassing Apple's dumb iOS store rules and bringing xCloud to PCs for the first time. However, what about some of xCloud's current limitations? Reports have suggested that Microsoft is planning to upgrade the Xbox cloud streaming servers from Xbox One architecture to Xbox Series X architecture over the course of this year, and we may have started to see some of the fruits of that labor. Trusted sources recently sent us this screencap from the Xbox streaming test tools for developers, which comes with a dev overlay for benchmarking network connectivity, as well as resolution. Up until now, Hellblade and other Xbox cloud games were restricted to a maximum of 720p video streams. While this helps on bandwidth and responsiveness, 720p looks quite blurry. If you live close to a Microsoft data center and have a display resolution pushing QHD or higher (often the case with higher-end mobile devices), then you're not really experiencing games as they were intended. It appears as though Microsoft is already in the process of testing 1080p streams for xCloud, which would bring it in line with Google Stadia's baseline "free" tier and other similar streaming services. The latest update to the test streaming app also supports direct console streaming, which also streams nicely at 1080p. https://www.windowscentral.com/microsoft-testing-1080p-xcloud-streams-xbox-game-pass-cloud Mais um prego com um pouco de sabão para entrar macio na madeira do caixão do Stadia.
  14. Marcelo Roffer

    Google Stadia - The future is not a box

    Stadia was working on Savage Planet 2, a multiplayer project and more THIS MONTH’S DECISION TO END INTERNAL DEVELOPMENT RESULTED IN DOZENS OF CANCELLATIONS, SOURCES SAY Google‘s Stadia team cancelled dozens of projects and third-party licensing deals as part of its shift away from video game production in recent months, people with knowledge of its plans told VGC. The Google cloud gaming division cancelled a multiplayer game led by a former Assassin’s Creed creative, a sequel to Journey to the Savage Planet and turned down proposals for Hideo Kojima (Death Stranding) and Yu Suzuki (Outrun) to create exclusive games for Stadia, the sources said. UPDATE: A Google Stadia spokesperson has denied elements of this story and claimed that it does not “have anything, nor have announced anything, with Kojima or Yu Suzuki”. [Editor’s note: VGC did not claim it had announced, or currently have, games in development from the creators.]’ Asked specifically about the Kojima games pitch, a spokesperson told VGC: “We talk to partners all the time in situations that don’t result in a project or even a proposal. This is very common. Speculating that two parties that speak regularly in this industry leads to proposals or otherwise, is inaccurate.” https://www.videogameschronicle.com/news/stadia-was-working-on-savage-planet-2-a-multiplayer-project-and-more/ Artigo com noticia que já rolou semana passada inteira, mas cada dia o sucesso do Stadia ganha mais notoriedade. É normal um produto que está na merda desde o lançamento, e lutando para sair da foça, cancelar projetos de jogos originais exclusivos para apostar em ports...ah vá, quem nunca? Tenho certeza que já vi algo parecido antes em algum lugar.
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