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Marcelo Roffer

RETURNAL - Tópico para não ficar deixando as infos soltas lá no do PS5...

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Resolvi criar o tópico pois já tem bastante informação (saiu mais no PS Blog) e tudo sobre o jogo estava jogado lá no tópico do PS5.

 

Trailer de anuncio:

 

 

Gameplay reveal:

 

 

Combat Trailer:

 

 

Balelas com os devs:

 

 

 

 

Informações mais recentes diretamente do PS Blog:

 

Returnal combat details: Upgradable weapons, otherworldly tools, and risky buffs

 

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How Housemarque is equipping you to survive its upcoming PS5 action shooter.

 

Hi everyone! I hope you’re enjoying the recent videos we’ve shared about Returnal. With this latest update we wanted to share some more details about the gameplay, which we know you’ve all been looking forward to.

 

With Returnal we’ve aimed to blend a unique mix of game styles. It combines our trademark explosive arcade action, responsive controls and bullet hell gameplay, and this time it’s all presented in third-person. There will be fast and frenetic combat and intense gunplay, and also some rich exploration and traversal as you explore the procedurally generated environments of Atropos. We’ve created Returnal to be a challenging and rewarding experience, with enough variety and depth to keep you always coming back for “one more go”.

 

From lightning to tentacles

 

Selene will have many weapons and devices at her disposal to survive on the hostile alien planet Atropos. Some she’s brought with her – others she’s found and made her own. The above video shows some of the various abilities you’ll find while playing Returnal which we’ll dive into below.

 

The game features a number of base weapons that are augmented as you play. For example, the living Spitmaw Blaster weapon starts as a shotgun archetype you all know and love. As you progress, you’ll unlock and add on various Weapon Traits, each providing a unique gameplay modifier to the base weapon’s behavior. These Weapon Traits are custom tailored for each gun type – so your Spitmaw Blaster might gain exploding shells or generate acid pools upon impact; while the Electropylon Driver might extract extra loot from enemies, or generate shields for the player. These Weapon Traits will also stack, so the combined effects can lead to many surprising results that can have unique advantages and playstyles to explore.

 

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Each weapon will also have an alt-fire mode randomly assigned to it from our diverse pool, ranging from the electrical impulses of the Shockstream to the tentacles of the Tendrilpod, and everything in between.

 

These can be used without ever taking your finger off the trigger using the default control scheme: with the adaptive trigger on the DualSense controller, just press L2 halfway to aim down the sights and use the main fire of your weapon, and squeeze it all the way down to enter your alt-fire mode.

 

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With 10 base weapons, more than 90 Weapon Traits (each with three levels)and 10 alt-fires, there are numerous weapon combinations to test out on your journey.

 

While new weapon drops are frequent, Selene can only hold one weapon at a time, so your choice is important. Different challenges and enemies will also require different strategies to overcome, so you’ll need to be constantly adapting, experimenting with different weapons, and developing your skills to survive on the hostile planet of Atropos.

 

Making progress

 

For Selene, death is no escape. Each death sends Selene to the start of the time loop, just moments before crashing on the planet. Most abilities and items collected on the previous cycle will be lost…but not all of them. Some persist across sessions, so you’ll still make progress every cycle.

 

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...menino lindo da mamãe...

 

One of these persisting elements is the mysterious Cthonos, an alien device that generates a random item at the beginning of each cycle. This otherworldly device is tracking your performance, and when enough progress is accumulated you will be rewarded with a brand new item for immediate use, which will also be permanently added to the pool of available loot from that point on as well.

 

The items you earn or discover as you explore the planet Atropos will change the way you play and offer a wide array of effects and strategic options for Selene. They can be offensive Tools like the Dismantler, a smartbomb-style explosion which annihilates all enemies around you; defensive consumables like the Kinetic Siphon, which restores Health through melee kills; or more strategic Artifacts that give Selene some unique advantages under certain conditions.   

 

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Risk and reward

 

There’s plenty of loot to be found on Atropos, but be wary that not all that glitters is gold. Some items, called Parasites, have both positive and negative effects. You’ll need to think twice before picking up a Parasite that, for example, regenerates you while at low health but also causes enemies to leave behind a pool of acid on death.

 

Collecting Parasites will often feel like a risky decision, but there are multiple other scenarios that can help shift the odds in your favour, like for example carrying an Artifact that can increase your max health for every Parasite you’ve attached.

 

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There are many other cases where risk and reward will come into play, which can all drastically alter how each cycle plays out. You might encounter a “cursed” container that can be holding valuable loot, but opening it might trigger a random Suit Malfunction which, for example, can damage Selene every time she uses door and chest opening Keys, and can only be repaired by collecting a large number of obolites. Obolites can be exchanged for valuable items to increase your chances of survival, but if you’re on a good run you might prefer to spend them on activating a checkpoint – die and you’ll resurrect there with your current items and abilities, rather than restarting the cycle.

 

These are just a few quick examples of the many interesting scenarios and tough decisions you will be facing. Returnal will be available starting March 19. Stay tuned as we bring you mode details in the upcoming weeks.

 

https://blog.playstation.com/2021/01/13/returnal-combat-details-upgradable-weapons-otherworldly-tools-and-risky-buffs/

 

Returnal Dev Looking To Offer PS5 Gamers ‘Unlimited Replay Value’

 

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The developer behind Returnal has revealed that it’s aiming to give PS5 gamers ‘unlimited replay value’ for the upcoming title, which sees players attempting to break free of a death loop while navigating an inhospitable and brutal planet.

 

https://www.psu.com/news/returnal-dev-looking-to-offer-ps5-gamers-unlimited-replay-value/

 

Pelo visto estão empenhados e querem ferrar legal com o dia e a vida da Selene.

Editado por Marcelo Roffer

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Eu não estava acompanhando muito de perto esse jogo então várias coisas foram novidade pra mim, parece divertido, uma mistura do gameplay arcade que eles sempre fizeram só que em terceira pessoa e um pouco mais ambicioso. Já disseram se vai ser full price? Eles sempre lançaram jogos mais na faixa indie.

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Estão se esforçando para fazer colar que o jogo vale $70 Bidens e é um AAA full price. Vamos ver se flopar no lançamento por conta do preço eles mudam de ideia depois e reduzem.  

 

Não que o jogo não esteja parecendo muito interessante, mas colocar na mesma faixa de preço de produções muito maiores que ainda estão por vir por parte de outros estúdios da Sony é forçar a amizade. Acredito que o sucesso ou "não tão sucesso" (fracasso?) da produção pode acabar sendo um determinante para a House Marque se tornar mais um (se é que já não é) dos estúdios first da Sony.

 

Como já disseram por ai, Returnal deve ser o teste da HM assim como Demons Souls Remake foi para a BluePoint provar (mais uma vez...depois de SoTC Remake precisava mais?) que vale a aquisição para fazer parte da "família Playstation". 

Editado por Marcelo Roffer

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Acredito que o breve adiamento do jogo já não é mais novidade, mas vale registrar. E podem se preparar que outros lançamentos também devem ser jogados para frente...cof...cof...GoW Ragnarok só em 2022.

 

 

Returnal Makes Use Of PS5's SSD For A Less-Frustrating Rogue-Like

Housemarque's shooter will make your death less annoying because of the PS5's lightning-fast drive.

 

As explained in PlayStation Official Magazine, the PS5's extremely fast NVMe SSD enables players to respawn nearly immediately after getting killed. Because it's a rogue-lite game that emphasizes repeated runs as you enhance certain abilities and try to progress further, this is should mitigate the frustration we often see in the genre.

 

https://www.gamespot.com/articles/returnal-makes-use-of-ps5s-ssd-for-a-less-frustrating-rogue-like/1100-6486620/?utm_source=reddit.com

 

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Trailer novo:

 

 

O jogo está muito bonito, parece que ainda mais bonito que nos trailers de gameplay iniciais. Vamos ver se o preço "full TRIPOU EI" de R$ 70 Bidens vai colar.

 

Para que a House Marque consiga segurar uma tetinha na mãe Sony é melhor que cole. :lolmor:  

Editado por Marcelo Roffer

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Vendo Returnal dá para imaginar como poderia ser um novo Space Harrier que a Sega não tem competência para fazer, mas que a House Marque teria. Devaneios, só devaneios.

Editado por Marcelo Roffer

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4 minutos atrás, Marcelo Roffer disse:

Vendo Returnal dá para imaginar como poderia ser um novo Space Harrier que a Sega não tem competência para fazer, mas que a House Marque teria. Devaneios, só devaneios.

 

Jet Force Gemini também.  

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A MS não é suficientemente inteligente para isso, infelizmente. Nesse ponto ela combinaria mesmo em dar as mãos com a SEGA numa aquisição. :lolmor: É só mais uma IP mofando junto de Banjo (embora haja uns rumores ai...) e outras que levou com a Rare. 

Editado por Marcelo Roffer

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Housemarque on Returnal's Price: We're Doing Our Half of the Value Proposition

Premium cost, premium game?

 

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Returnal, by all accounts, looks like a fantastic PlayStation 5 title. With developer Housemarque's signature visual flair and snappy gameplay, it's a third person shooter that should seriously pop on the new console. Its rogue-lite structure and narrative focus should make for a properly compelling experience, too. It looks great, but there's one thing that's wrinkling the noses of even the most dedicated Housemarque fans: its price tag.

 

We had the opportunity to interview Housemarque — you can read the full conversation through the link — and couldn't resist asking them what they think about this reaction. Speaking to game director Harry Krueger and marketing director Mikael Haveri, we asked for their thoughts on the question of value surrounding Returnal.

 

Haveri told us the game is "a much larger endeavour than our previous portfolio", noting that it's the team's biggest ever project. More than that, it's launching on a brand new system, which involves adding new features like 3D audio and haptic feedback. "Everything really caters to a new type of experience," Haveri says, explaining that they're aiming to fulfil their end of the bargain by producing "the best, most replayable, and most engrossing experience" they can.

 

https://www.pushsquare.com/news/2021/02/housemarque_on_returnals_price_were_doing_our_half_of_the_value_proposition

 

Gosto dos jogos do estúdio, o jogo está mesmo muito bonito e parecendo muito bom, mas ainda acredito que eles deviam dar um passo menor e jogar mais seguro com esse preço. Espero sinceramente que ocorra tudo bem para eles não se tornarem a próxima Ready at Dawn Studios na historia da Sony. 

 

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Housemarque Doesn’t Think Players Will Be Intimidated by Returnal’s Rogue-Like Elements

 

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Housemarque’s Returnal is one of the most anticipated PlayStation 5 exclusives, but terms “rogue-like” and “rogue-lite” tend to put many players off. However, the studio believes that Returnal‘s rogue-like elements make gameplay interesting and refreshing, and doesn’t think that they will intimidate players or throw them off despite a single difficulty setting.

 

During an interview with Push Square, the website asked Housemarque how it plans to address concerns about Returnal‘s rogue-like features, to which marketing director Mikael Haveri said:

 

" In general, what happens when you play more and more, it opens more pathways for you to choose to take and build your strategy. So for example, after you’ve defeated the first boss [for the first time], the portal to the next biome opens and stays open for your next sessions. Doing that, you can always go back to the boss, gear up, get a lot of health upgrades, level up your character and proficiency and weapons. All these things add up to making the run ahead of you that bit easier.

 

It’s sort of catering to a lot of different tastes. The rogue-like name may be intimidating, but in the end, it’s a third person shooter with a lot of cool variety."

 

Game director Harry Krueger added that Returnal‘s difficulty will not be as “rigid” or “intimidating” as it might seem at first. The game is designed to offer replayability and variety, and cater to different play styles.

Following a recent delay, Returnal is now scheduled to launch on April 30th instead of March.

 

https://www.playstationlifestyle.net/2021/02/28/returnal-gameplay-wont-be-intimidating/

 

O que está realmente intimidando o público não são os elementos "rogue like", é o preço do jogo meus amigos. A dificuldade não sendo totalmente cheap, quebrada e desbalanceada, para "garantir" que o jogador vai "aproveitar a experiência de todas as mecânicas e possibilidades de jogo" já vai estar de bom tamanho, e é esse realmente o meu temor desde o inicio. Espero que estejam dizendo a verdade. 

 

Vendo novamente o ultimo gameplay de Returnal, imaginei que além de um novo Space Harrier, ou como disse o Beto um novo Jet Force Gemini, a House Marque provavelmente também conseguiria adaptar Metroid a um 3rd Person 3D com batalhas frenéticas e ainda com alguma exploração (embora exploração seja o cerne de Metroid), no estilo de Returnal. Mas bem diferente do que o Team Ninja fez em Metroid: Other M, claro :lolmor: E olha que eu não acho o jogo essa abominação e merda completa que pintam por ai. 

 

Imagina como seria uma fase em Brinstar usando um bocado de efeitos de partículas para a chuva de polem, esporos e pétalas, e o pau quebrando entre a Samus e os inimigos. O inicio do trailer também deu uma vibe monstra de Metroid Prime.

 

Cadê vocês com meu Metroid Prime 4 Retro? Quero ver um trailer seus FILHOSDAPULTA!

Editado por Marcelo Roffer

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Returnal is Getting Everything it Can from the PS5’s Specs, Says Dev

Returnal developer talks about how the roguelike shooter will leverage the PS5’s hardware.

 

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With the promise of high-octane action, a fascinating setting and narrative premise, and plenty of horror elements to boot, Returnal is looking extremely promising- but there are other reasons to be excited about the game as well. As a PS5 exclusive Sony published game, Returnal is also shouldering the responsibility of showing the potential of the new console’s hardware, and according to its developers at Housemarque, it’s not going to disappoint in that area.

 

Speaking in an interview with BBC, Returnal’s marketing director Mikael Haveri said that Housemarque is “really getting everything we can from the specs” of the PS5 where Returnal’s visuals are concerned.

 

According to him, what’s even more impressive is how the game uses other hardware features, such as the DualSense’s adaptive triggers and the console’s 3D audio engine, Tempest.

 

“I think we’re doing a lot with the visuals and really getting everything we can from the specs,” he said. “And I think that comes across with the contrast of the really dark environment against the really bright and colourful bullet-hell neon.

 

“What really shines through, exclusively with the PS5, is the 3D audio is something that really lets players tap into that feedback loop. When somebody appears behind you, immediately, you can turn around and shoot them without any kind of visual clues.

 

“Similarly, with the DualSense controller for example, if you press the L2 trigger half-way you’ll aim down sights. But, if you press it the full way, you’ll reach an alternative fire for your weapon.

 

“All of this communication can be done without the screen elements. That’s quite unique and lets you get deeper into the game.”

 

https://gamingbolt.com/returnal-is-getting-everything-it-can-from-the-ps5s-specs-says-dev

 

Está certo, tem que vender o peixe deles mesmo e dizer que o bagulho vai ser louco, e está mesmo parecendo muito bom. 

 

 

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$70 para uma nova IP roguelike de um estúdio não tão conhecido me parece um erro que pode prejudicar o jogo, mas vamos ver.

 

Também gostei do que vi até agora, apesar de ficar com um pé atrás em relação aos cenários procedurais. Como disse em outro tópico, é bom ver mais shooters com essa pegada old school, que tinham perdido espaço por conta da popularidade dos cover shooters.

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Trailer Dublado Pt HueBrbrbr :lolmor:

 

 

 

Voz da Dra. Elizabeth Shaw de Prometheus (Letícia Quinto), não achei ruim não.

 

 

Editado por Marcelo Roffer

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Returnal: Four mysteries from the new story trailer answered

Housemarque teases the deeper mysteries waiting at the dark heart of its PS5 sci-fi action thriller.

 

https://blog.playstation.com/2021/03/17/returnal-four-mysteries-from-the-new-story-trailer-answered/

 

House Marque havia soltado mais informações e uns concepts de RETURNAL no Playstation Blog, no post estão explicando algumas coisas que foram mostradas no novo trailer. O jogo parece que vai ter alguns elementos de interação online e partes de exploração/desenvolvimento da historia em first person :

 

Relive other cycles that aren’t your own

 

As shown in our trailer, Selene also discovers her own scout corpses across Atropos. These corpses can feature projections of other players’ deaths (via our online systems), or Scout Audio Logs that are left behind by other versions of Selene, that she cannot remember recording. The projections show other players deaths in Returnal, at the conclusion of which you can decide to scavenge the remains for items or revenge their death, triggering events that are best discovered when you play. Story content from audio logs is handcrafted storytelling, whereas the projections are all created via other players’ deaths and found across all of the environments in Returnal.

 

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Editado por Marcelo Roffer

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Returnal: hands-on preview

 

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Explorative platformer, action thriller, psychological horror: everything you need to know about the PS5 exclusive

 

Returnal launches on April 30. This PS5 exclusive is the result of four years of meticulous crafting by Housemarque, the Finnish studio known for the twitch-based thrills of the likes of Super Stardust, Nex Machina, and acclaimed PS4 launch title Resogun. Returnal takes the DNA of that illustrious arcade heritage – tight controls, compact gameplay loops – and splices it with compelling character drama and a cosmic mystery in the dark, uncharted heart of deep space. The result is a third-person sci-fi action thriller and the team’s biggest, most ambitious project to date. 

 

https://blog.playstation.com/2021/04/01/returnal-hands-on-preview/

 

Um bocado de informações novas sobre o jogo ai no preview. Devem seguir o esquema de fazer um State of Play só para o jogo umas semanas antes do lançamento, e mostrar mais partes inéditas para tentar empolgar mais o publico e incentivar a compra. 

 

 

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As vezes, só as vezes, dá saudade das revistas de jogos impressas. A SGP tinha umas capas muito bacanas na época.

 

 

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Em 08/04/2021 em 15:32, Marcelo Roffer disse:

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As vezes, só as vezes, dá saudade das revistas de jogos impressas. A SGP tinha umas capas muito bacanas na época.

 

 

 

Eu tenho saudade sempre. E também das EGMs que comprava importada e me ajudaram muito a aprender inglês.

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As vezes dou uma folheadas nas SGPs que tenho aqui. Boa época.

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1 hora atrás, qqt disse:

Continuo esperançoso que Returnal deve aparecer na Plus de Maio. OREMOS.

 

Posso queimar a língua, mas pra mim a chance é zero. A Sony abriu a pré-venda há muito tempo e vende o jogo como um grande lançamento exclusivo. E acredito que, por falta de opções, vai vender muito bem.

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