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Marcelo Roffer

GOD of WAR RAGNAROK PS4/PS5 e logo mais também no PC....

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Mas de fato, 2021 e já passou da hora de gravarem umas 5 maneiras diferentes de como abrir uma porta (entre outras) para não virar algo repetitivo. Memoria e processamento não falta, então basicamente é uma questão de esmero dos devs.

 

O primeiro deve ser anunciado em breve no PC 

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Editado por psg1

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God of War Ragnarok's Camera Is a Single Shot from Start to Finish, Just Like the Last Game

Impressive, boy

 

god-of-war-ragnarok-ps5-ps4.original.jpg

 

2018's God of War is an excellent game for many reasons, but one of its most unique aspects is its cinematography. From the very start of the adventure to the closing sequence, the camera never once cuts — it's one seamless shot all the way through, whether it's gameplay or a cutscene. Perhaps unsurprisingly, it looks as though God of War Ragnarok will be following this rule, too.

 

Responding to a fan on Twitter, Matt Sophos, narrative director on the sequel, states the game's camera will be "One, unbroken shot like 2018."

 

 

In the grand scheme of things, it's not something many people will think about while playing, but having the camera never cut gives the adventure a unique feel. There's never a break in the action, keeping you in the world and involved in what's happening. It's very clever, and we're happy to see the trend continue in Ragnarok.

 

In related news, we recently got our first look at Thor, and we also know that the sequel will be wrapping up the series' Norse storyline.

 

https://www.pushsquare.com/news/2021/09/god_of_war_ragnaroks_camera_is_a_single_shot_from_start_to_finish_just_like_the_last_game

 

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O primeiro é excelente e parece que qualidade das texturas e draw distance aumentou um bocado do primeiro para o segundo (ao menos no PS5 :lolmor:).

 

E_S7gOwX0AoUXMR?format=jpg&name=medium 

 

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God of War: Ragnarok’s Combat Will be More Vertical and Allow More Player “Expressiveness”

God of War: Ragnarok will give players a lot more tools to use during combat, and enemies, at the same time, will be more challenging as well.

 

god-of-war-ragnarok-2-1024x576.jpg

 

God of War: Ragnarok’s formal reveal at last week’s PlayStation Showcase has been followed by lots of other new details about the game coming to light, and one of the game’s elements that we’ve learned some interesting things about is combat. God of War (2018)’s combat was mechanically excellent as it is, but speaking in an interview with IGN, Eric Williams – who replaces Cory Barlog as director for the upcoming sequel – said that Ragnarok will expand upon that foundation in various ways.

 

One of the things Williams says Santa Monica Studio has focused on during God of War: Ragnarok’s development is expanding the toolset to allow for more variety and for players to be more expressive in combat. “God of War 2 and Ghost of Sparta are probably the two favorite games that I worked on,” said Williams, who’s worked on every previous mainline God of War game. “There was a method to both those games, taking the base and then saying, ‘You know what, let’s go deep on fan service. Let’s go big on variety, but not more just to have more. More that was appropriately structured.

 

“For me being first time [in the director’s chair], I’m going to take the history lessons of the past, and I’m going to use those to try to do that. So in Ragnarok, what we are trying to do specifically with Kratos, we’re trying to give a lot more expressiveness to the player.”

 

Williams explained that that expressiveness will come from various sources, including progression through gear and equipment. Meanwhile, Atreus will also be more involved in combat. “The way [he and Kratos] link up, he’s grown up a little bit, so he’s got a lot more follow-ups and setups for Kratos,” Williams said.

 

He added that enemies, too, will be more capable of dealing with all the threats players can pose, and have some of their own tricks up their sleeves as well. “Creatures then obviously need to have tools to go against that, otherwise you’re going to destroy them,” Williams explained. “So creatures have new things that you’re going to need to think, ‘Oh, I might need to break them down with Atreus first, or do this with Kratos.

 

“There’s going to be a little bit more conversation with the enemies with all the new tools. But because you can have different tools, then you have different conversations, so you can kind of push them one way or that way.”

 

Finally, Williams referred to the moment in God of War: Ragnarok’s reveal trailer in which Kratos uses his Blades of Chaos to pull himself up to a higher ledge, essentially using it as a grapple hook. As he explains, that mechanic will allow for more vertical, “almost king of the hill-type encounters” in the game, and that enemies will also take advantage of the environments’ verticality.

 

“Variety for variety’s sake is not a thing at all [for us]. It’s there to serve what we’re trying to do,” Williams said. “Kratos grappling up the ledge with a chain and then colliding with the enemy and going off [in the new gameplay footage], you couldn’t do things like that [in 2018]. Most of the gameplay last time took place on a plane. Now there’s some verticality to it, but it wasn’t [a thought like], ‘Oh, let’s have him flinging up walls just because.’ [That’s included] because there’s gameplay oriented around it, almost king of the hill-type encounters. So it changes how a player expresses themselves on the battlefield.

 

“Enemies also, can take advantage of that. So if you’re not paying attention, they’re going to take advantage as well. So it helps again with that conversation that goes through combat.”

 

God of War: Ragnarok will launch some time in 2022 for PS5 and PS4. 

 

https://gamingbolt.com/god-of-war-ragnaroks-combat-will-be-more-vertical-and-allow-more-player-expressiveness

 

Editado por Marcelo Roffer

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God of War is ending its Norse story because ‘we didn’t want to spend 15 years on a trilogy’

CORY BARLOG EXPLAINS WHY GOD OF WAR RAGNARÖK WILL END THE CURRENT STORYLINE

 

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God of War’s director says Sony Santa Monica decided to conclude the Norse story with the next entry in the series, God of War Ragnarök, because of the amount of time it would require to make a trilogy of games.

Unveiling the sequel last week, the studio confirmed that Ragnarök will complete the Norse story which began with 2018’s series reboot, God of War.

 

Set for release on PS4 and PS5 in 2022, Ragnarök will be directed by series veteran Eric Williams, rather than God of War 2018 director Cory Barlog.

 

Speaking to YouTube channel Kaptain Kuba about the decision to wrap up the Norse story in two games, Barlog explained Santa Monica didn’t want players to have wait 15 years to experience a trilogy.

 

“I think one of the most important reasons is the first game took five years, the second game, I don’t know how long it’s going to take but I’m just going to throw out that it’s going to take close to a similar time to do this, right, and then if you think, wow a third one in that same [amount of time], we’re talking like a span of close to 15 years of a single story and I feel like that’s just too stretched out.”

 

He added: “I feel like we’re asking too much, to say the actual completion of that story taking that long just feels too long, and given sort of where the team was at and where Erik was at with what he wanted to do, I was like look, I think we can actually do this in the second story.

 

“Because most of what we were trying to do from the beginning was to tell something about Kratos and Atreus, that the core of the story’s engine is really the relationship between these two characters and the complexity radiates out like ripples in a pond.

 

“And we could make it an ocean and make those ripples go for thousands of miles, but is that necessary and is that beneficial, or are we feeling like it’s just spreading it too far apart, the ripples get too far apart, and you sort of lose the plot a little bit”.

 

Sony released the first look at God of War Ragnarök gameplay last week. The title is set a few years after the events of the last game, where the freezing winds of Fimbulwinter have come to Midgard.

 

Players will be able to visit all the Nine Realms in Ragnarök, as opposed to six in the previous game. The game will include Vanaheim, Svartalfheim, and Asgard, which were unreachable in the 2016 title. Locations from the last game will also have new areas to visit.

 

https://www.videogameschronicle.com/news/god-of-war-is-ending-its-norse-story-because-we-didnt-want-to-spend-15-years-on-a-trilogy/

 

 

Sim, fans não podem esperar mais 5 anos para terminar essa trilogia na mitologia nórdica, mas podem esperar mais 5 para ver começar uma nova. PQP! 🙄  E essa nova mitologia certamente vai ser a egípcia dessa vez. Era a ideia inicial para a nova trilogia e basta ver as referencias no jogo anterior, a citação aos deuses egípcios no livro, as tatuagens de hieróglifos no braço de Tyr e, dizem que a Angrboda pode ser filha de um dos gigantes que foram escondidos no Egito. 

 

O rumor (David Jaffe ouviu falar de alguém conhecido do Santa Monica) é que esse jogo vai ter uma duração de cerca de 40 horas (main quest + sides importantes como as valquírias no anterior...), não sei se é tempo suficiente para apresentar personagens como Odin e ainda concluir essa historia toda. Espero que não saia merda disso.   

 

Os caras vivem se contradizendo. Quando o PS5 ia ser lançado vieram com aquele papo de que agora o novo sistema vai permitir fazer os jogos na metade do tempo. Passa um tempo e vem com essas desculpas de que o desenvolvimento dos jogos vai demorar pra kct... Enquanto isso a INsomniac só botando como galinha poedeira, é um jogo atrás do outro :lolmor: Daqui para 2024/25 tem Spider 2, Wolverine e mais um jogo ainda não anunciado.

     

Editado por Marcelo Roffer

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GoW 2018 vs Ragnarok:

 

O Pai andou malhando novamente.

 

E_f_1bWWYAkrCm4?format=jpg&name=4096x409  E_oqymaXoAEw4H0?format=png&name=900x900  :lolmor:

 

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E para quem achou que o Thor devia parecer o Chris Hemsworth é por que não prestou atenção no jogo. O Mimir chama ele de "fat dobber e fat  buffoon" algumas vezes quando comenta sobre ele.

 

Alguns dos caras mais fortes do mundo não tem "6 packs abs" não. O Eddie Hall mesmo estava parecendo uma jaca madura em uma das finais de campeonato.

 

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O choro é livre!

 

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Editado por Marcelo Roffer

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acho engracado que nas continuacoes o volume de acessorios nas roupas ou cabelo so vai aumentando

 

 

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God Of War Ragnarok Allows Kratos To Wield Different Shields

 

GodofWarRagnarok-5-1.jpeg

 

God of War Ragnarok director Eric Williams has confirmed that Kratos will be able to equip different shields in the upcoming sequel, which will feature different abilities and defensive options.

 

Speaking with YouTuber Jon Ford, Williams described the process as expressive choice, giving players full control on how they equip Kratos and evolve him over the course of the game.

 

"Yes, there are different shields, and they have different defensive options, and abilities, and the reason why we’re doing this is we really want to open up the expressive choice — the way that you build your Kratos — like the equipment, and loadout, and things like that.

 

So all the way down to the defense, you can, you know, kind of play a little differently, and then enemies know how to respond to that, or force you into these different situations where you need to use different things. So I think it’ll be fun for players to explore that, but also, just kind of, like we want it to be more expressive where you know your choices matter when you set them up."

 

God of War Ragnarok is scheduled for release on PS4 and PS5 in 2022. Developer Sony Santa Monica Studio revealed that the game will wrap up the Norse saga, mainly due to the fact it takes so long to develop new God of War games nowadays.

 

https://www.psu.com/news/god-of-war-ragnarok-allows-kratos-to-wield-different-shields/

 

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God of War Ragnarok Broadens World Both For Audience And Characters, Says Game Director

 

god-of-war.jpg

 

The reboot of God of War from 2017 gave Kratos some much-needed character development that salvaged him in the eyes of much of the community, but that doesn’t mean that both Kratos and Atreus are done yet. God of War Ragnarok, according to director Eric Williams (as shared in the latest Play Magazine), will have more character development in it.

 

“There’s the internal struggle with Kratos; he made a lot of ground up with Atreus and released those bonds at the end, and walked up there and released the ashes. But at that moment, he also gets gut-punched when he finds out his wife didn’t tell him everything.”

 

2017’s God of War ended with Kratos and Atreus discovering that Atreus’s true name was Loki, known in Norse mythology as a person who would help to bring about Ragnarok, the Viking end of the world, where all of the gods would die. Atreus also has some issues to work through in God of War: Ragnarok, and is now on more equal footing, according to Williams.

 

“Last time, it was one kid with a lot of adults talking. We’re gonna see it from a kid’s perspective of the world, figuring things out that they thought they were black and white are maybe much more grey, and a lot more family dynamics.”

 

Atreus did go through a good amount of character development himself over the course of the first God of War game, finding out his godly heritage and struggling with the same sort of power-high that Kratos did. However, discovering he’s part frost-giant, something his mother never told him, is entirely different.

 

With several hints towards Loki’s true origins and ending spread across the end of the previous God of War and this trailer, such as a picture of Atreus mourning a dead Kratos and the presence of Angrboda, Loki’s eventually wife, who knows how exactly God of War: Ragnarok will come to an end? Williams only had one phrase to say on that.

 

“Something surprising, yet inevitable.”

 

God of War: Ragnarok will be releasing for the Playstation 5 sometime in 2022.

 

https://opattack.com/god-of-war-ragnarok/

 

 

Já temos o Thor barrigudo e agora deve ser Thanos também confirmado em GoW Ragnarok. :lolmor: Kratos vai sair da mitologia nórdica e vai para o MCU.

 

thanos-snap.gif

 

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God Of War Ragnarok 2022 Release Date Reiterated By Sony

 

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Sony Interactive Entertainment has reiterated that God of War Ragnarok will launch in 2022, putting to rest any fears that the highly anticipated PS4 & PS5 sequel may not make it out this year.

 

The game was included in a list of upcoming 2022 releases for Sony consoles, which includes the likes of Gran Turismo 7, Horizon Forbidden West, Dying Light 2, and Elden Ring. We still don’t know an exact release date for God of War Ragnarok, but that will come in time.

 

God of War Ragnarok continues the story established in the 2018 reboot of the much-loved series, with Kratos and his son Atreus returning.

 

Last year, Sony Santa Monica Studio revealed that the game’s ending will be ‘surprising, yet inevitable,’ but obviously didn’t go into any further detail. In addition, the game will feature full localisation for 11 languages across 13 voice over tracks.

 

https://www.psu.com/news/god-of-war-ragnarok-2022-release-date-reiterated-by-sony/

 

 

Reiterou que sai em 2022... até resolverem adiar para 2023. :lolmor: 

 

 

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God Of War Ragnarok Is Reportedly A ‘Huge’ Game, Still On Track For November Release

 

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Bloomberg’s Jason Schreier has revealed in a post on ResetEra that God of War Ragnarok is still on track for a November release as previously reported, and that he’s heard the game is ‘huge’ and warrants a lot of excitement.

 

He also revealed that Sony was indeed preparing a God of War Ragnarok announcement on June 30, but decided to pull its plans at the last minute.

 

"After talking with more folks yesterday, I can definitively say that there was a release date/pre-order announcement planned for yesterday. It was bumped at some point last week. I don’t know why. (Speculation is because of Roe v Wade.) Also, PlayStation has been trying to keep secrets so badly that most SSM employees weren’t even told about it."

 

"As of this week the game is still on track for November. People working on it say it’s huge and seem to be pretty excited about it. Reminds me of the buzz I was hearing before the 2018 one."

 

God of War Ragnarok developer Sony Santa Monica Studio was hit with abuse from so-called fans online after failing to provide a release date announcement yesterday. This prompted a response from Cory Barlog, who was understandably not too happy about the situation.

 

God of War Ragnarok is currently in development for PS5 & PS4.

 

https://www.psu.com/news/god-of-war-ragnarok-is-reportedly-a-huge-game-still-on-track-for-november-release/

 

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Continuar sem mostrar nada de verdade do jogo me deixa mais com pé atrás do que feliz com essa data.

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o gameplay foi revelado naquele state of play meses atrás, nem quero ver mais nada.

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Quero é algo tipo que teve com Horizon 2, não trailer com cortes aleatorios.

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(editado)

 

Em 06/07/2022 em 18:24, Lucs disse:

Quero é algo tipo que teve com Horizon 2, não trailer com cortes aleatorios.

 

Ah, esse tipo de coisa deve rolar ainda, quando estiver mais perto do lançamento com os previews e tudo mais.

Editado por Cyco

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E eu achando que iriam mlk nessa continuação, ou, pelo menos não acompanharia o Kreitão, devido a fatos na história passada. 

 

Como não me desceu esse mlk chato pra kct, por mais de 5hs, eu passo Kreitao nessa geração. Ou se ele deixar de acompanhar no final desse jogo. Acompanharei a história pelo VcTube.

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Em 14/09/2021 em 19:25, Marcelo Roffer disse:

God of War Ragnarok's Camera Is a Single Shot from Start to Finish, Just Like the Last Game

Impressive, boy

 

god-of-war-ragnarok-ps5-ps4.original.jpg

 

2018's God of War is an excellent game for many reasons, but one of its most unique aspects is its cinematography. From the very start of the adventure to the closing sequence, the camera never once cuts — it's one seamless shot all the way through, whether it's gameplay or a cutscene. Perhaps unsurprisingly, it looks as though God of War Ragnarok will be following this rule, too.

 

Responding to a fan on Twitter, Matt Sophos, narrative director on the sequel, states the game's camera will be "One, unbroken shot like 2018."

 

 

In the grand scheme of things, it's not something many people will think about while playing, but having the camera never cut gives the adventure a unique feel. There's never a break in the action, keeping you in the world and involved in what's happening. It's very clever, and we're happy to see the trend continue in Ragnarok.

 

In related news, we recently got our first look at Thor, and we also know that the sequel will be wrapping up the series' Norse storyline.

 

https://www.pushsquare.com/news/2021/09/god_of_war_ragnaroks_camera_is_a_single_shot_from_start_to_finish_just_like_the_last_game

 

Doido esse negócio de oneshot! Nem reparei no jogo isso que não teve corte. 
não sei dizer o quanto isso trás ganho para o feling da atmosfera e da qualidade da narrativa em si para o jogo. No cinema acho lindo pela complexidade e como os atores regaçam nessa cenas longas sem

errar .. agora aqui .. sei lá se não  se perde mais do que ganha de em opções ..

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