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"Japan Studio não acabou não...fãs estão fazendo tempestade em copo d'água..."

 

Japan Studio Has Officially Been Removed from Sony's Website  :lolmor:

End of an era  

 

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Well, we knew Japan Studio had been disbanded, but here’s closure: the team has been removed from Sony’s official website – consider this the divorce papers at the end of a messy separation, perhaps. Astro’s Playroom developer Team Asobi has taken the veteran Tokyo team’s spot, on a PlayStation Studios page which is already outdated following the acquisition of Housemarque.

 

Japan Studio was one of the oldest first-party developers at PlayStation, responsible for series like Ape Escape and Gravity Rush. But its internally developed titles have failed to find commercial success in recent years, and it had much better luck with externally developed collaborations – like Bloodborne, which it co-developed with FromSoftware.

 

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It seems like XDEV – formerly XDEV Europe – will fulfil that role moving forwards, as it’s been hiring staff in Japan of late. For now, though, farewell Japan Studio – you will be missed!

 

https://www.pushsquare.com/news/2021/07/japan_studio_has_officially_been_removed_from_sonys_website

 

 

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Grand Theft Auto 6 could still be 4 years away, it’s claimed

NEW REPORT ECHOES CLAIMS THAT THE NEXT GTA WILL HAVE AN ‘EVOLVING’ WORLD MAP

 

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Grand Theft Auto 6 could still be four years away from release and feature an expanding map set in Vice City, it’s been claimed.

 

That’s according to noted insider Tom Henderson – who has previously leaked accurate details about the next Battlefield game – and corroborated by respected Bloomberg journalist Jason Schreier, as well as VGC’s own sources.

 

Henderson posted a video last week claiming that the new Grand Theft Auto instalment would release in either 2024 or 2025, partly due to Rockstar’s new focus on employee wellbeing, which comes following criticism of its alleged crunch culture.

 

Journalist Schreier had reported for Kotaku last year that GTA 6 was Rockstar’s next game, but claimed that it was “still a ways away”.

 

On Sunday, he replied to Henderson’s suggestion that the game would now release in 2024 or 2025, stating that: “everything Tom Henderson has said about the game matches up with what I’ve heard”.

 

Schreier added that previous comments he made suggesting that 2023 could be a realistic release for the sequel were made “before we entered a pandemic that still hasn’t stopped”.

 

In his April 2020 Kotaku report, Schreier claimed that management’s efforts to reduce employee stress and crunch could see Rockstar release a “moderately sized” GTA 6 at launch and then regularly expand the game over time.

 

This is something that is also claimed in Henderson’s new report, in which he suggests that the game will take place in a modern day Vice City – which is based on Miami – and that the location will change and expand with new areas after release, similar to Fortnite’s game map.

 

This also matches what VGC has heard about the next GTA game from its own sources.

 

Rockstar co-founder Dan Houser left the company in March last year, while GTA studio Rockstar North has been ramping up to fill multiple positions for work on next-gen projects.

 

This month Companies House listings indicated that Houser has established a new game studio, called Absurd Ventures.

 

Another influential figure behind the GTA series, former Rockstar North president Leslie Benzies, founded his own studio, Build a Rocket Boy, in 2017. The Scottish studio is working on a new open-world game called Everywhere.

 

Earlier this year, a patent by Rockstar Games programmers pointed towards potential significant improvements to how NPCs navigate open-world games such as Grand Theft Auto 6.

 

The patent’s documents describe a system that deals with non-player navigation around a virtual environment, including making the navigation and behaviours of computer characters more realistic.

 

https://www.videogameschronicle.com/news/grand-theft-auto-6-could-still-be-4-years-away-its-claimed/

 

Artigo relacionado a respeito do Dan Houser:

 

Rockstar co-founder Dan Houser has founded a new studio

ABSURD VENTURES IN GAMES WAS OFFICIALLY INCORPORATED LAST WEEK

 

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Rockstar co-founder Dan Houser has formed a new studio, following his departure from the Grand Theft Auto maker last year.

 

As spotted by users on GTA Forums and French publication Rockstar Mag, last week Houser registered a new UK company called Absurd Ventures in Games, which was officially incorporated on June 23.

 

According to its listing on Companies House (the UK’s registrar of companies), Absurd Ventures in Games’ nature of business is listed as “ready-made interactive leisure and entertainment software development”, suggesting the company could be another game studio.

 

However, on February 17, 2021 Houser registered a separate company in the US called Absurd Ventures LLC, as well as Absurd Ventures in Games LLC on the same day, suggesting the operation may not be limited to the video games industry.

 

The US arm, which is based in Delaware, is named as the owner of all 100 shares for the Absurd Ventures in Games UK company.

 

Screenshot-2021-07-02-110612.jpg  houser.jpg

 

(Putaquepariu mermão! Não escapa nada desses caras :lolmor:)

 

Houser is named as the director of the UK company, but no other staff have been associated with it yet. Although the company’s registered office is in Cheshire, this doesn’t mean it will be based there – its registered office is that of Oakwood Corporate Services, which provides secretarial duties for over 1000 companies at the same address.

 

Parent company Take-Two announced in February 2020 that Houser was set to leave Rockstar on March 11, 2020 following an “extended break” beginning in the spring of 2019.

 

The British writer, producer and voice actor co-founded Rockstar in 1998, alongside his brother Sam, Terry Donovan and Jamie King.

 

Dan Houser was a key figure behind many of the company’s most successful titles, having written or co-written almost all of the games in the Grand Theft Auto and Red Dead Redemption series, as well as Bully and Max Payne 3.

 

Houser’s most recent titles, Grand Theft Auto V and Red Dead Redemption 2, have alone sold a combined 150 million units.

 

In 2009, both Dan and his brother Sam were named in Time magazine’s 100 most influential people list. “The Housers are doing the work of Tom Wolfe, creating tapestries of modern times as detailed as those of Balzac or Dickens,” it said.

 

Despite their near-celebrity status as creators of some of the biggest games – and entertainment – in history, Dan and his brother have historically shied away from the spotlight and rarely conduct interviews.

 

In one of his last public appearances as a Rockstar employee, Dan Houser appeared at the 2014 Video Game BAFTA Awards to receive a fellowship on behalf of the company.

 

Houser’s departure followed the 2016 exit of the influential former Rockstar North president Leslie Benzies, who later sued Take-Two Interactive for $150 million in unpaid royalties, alleging that the company tried to force him out after he took a sabbatical. The claim was settled in 2018.

 

Benzies founded his own studio, Build a Rocket Boy, in 2017. The Scottish studio is working on a new open-world game called Everywhere.

 

https://www.videogameschronicle.com/news/rockstar-co-founder-dan-houser-has-founded-a-new-studio/

 

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Promising PS5 And PS4 Indie Little Devil Inside Is Apparently Still Releasing In July

 

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It has been more than a year since the last time we saw Little Devil Inside and it blew our minds. Well, now it looks like the game is coming in July 2021, this month in fact, following a leaked release window earlier this year.

 

This release window originally appeared in Sony’s CES 2021 video but has once again popped up on PlayStation Latin America’s official Twitter account. They tweeted out a list of upcoming games for the month of July and all of the games are ones we already know about, except Little Devil Inside, which has a tentative July window.

 

Now, does this mean the game could release this month? Yes, absolutely, but it could also have just been an error on PlayStation Latin America’s part.

 

However, this is interesting given that reports claim Sony is set to hold a showcase in the coming weeks and that we may hear about a date for that show this week. It would be a safe bet to assume Little Devil Inside would show up here and likely get a long gameplay showcase.

 

So, what do you think? Is Little Devil Inside releasing this month?

 

Little Devil Inside is set to release for PS5 and PS4 in 2021.

 

https://www.psu.com/news/promising-ps5-and-ps4-indie-little-devil-inside-is-apparently-still-releasing-in-july

 

No site oficial também estão listados Nintendo Switch e Xbox:

http://www.neostream.com/

 

Se bem que no inicio do Kickstarter dizia que iria rolar até WiiU :lolmor:

 

 

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Housemarque says it turned down ‘big players’ to join PlayStation

“THE FACT THAT WE WERE BEING COMPETED FOR FEELS A LITTLE SURREAL”

 

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Returnal developer Housemarque has claimed that it turned down offers from “big players” in the games industry to join PlayStation Studios.

 

This week the Finnish studio indicated that it would continue to build upon the experience it gained creating its recent PS5 exclusive, after confirming it had been acquired by Sony Interactive Entertainment.

 

However, speaking in a new interview with Finnish publication Yle, CEO Ilari Kuittinen claimed that Sony wasn’t the only buyout offer it received for the company.

 

Asked who had made an approach to Housemarque, the exec said: “Usual suspects: big players in the sector from China, Sweden and the US. I have to say that we have had a very special spring and the fact that we were being competed for even feels a little surreal.”

 

He added: “It was clear from our discussions that Sony wanted to buy us because we were doing something that other people weren’t doing. Their starting point has not been that we would start making games according to a formula defined by Sony.”

 

Third-person sci-fi shooter Returnal released for PS5 in April and is the Finnish studio’s largest and most ambitious project to date, following several decades focused on 2D arcade-style shooters such as Super Stardust HD and Resogun.

 

Speaking in a separate interview with GQ this week, Kuittinen suggested that joining Sony would allow Housemarque to continue to make bigger game experiences like Returnal.

 

“Well, at least initially, I think we’re looking into what we’ve done now and building upon it,” he said, when asked if it would return to the 2D arcade games it built its reputation on.

 

“Certainly Returnal is kind of a stepping stone for us,” he added. “When we’re thinking about the future titles, they’ll maybe be even bigger and even more ambitious.”

 

PlayStation Studios boss Herman Hulst said in a statement this week: “I have been a fan of Housemarque since the studio’s early days when they introduced Super Stardust HD to PlayStation fans.

 

“Housemarque’s recent release of Returnal proves the studio is one with incredible vision, capable of creating memorable new games that resonate with our community. This addition enhances the creative force of PlayStation Studios, and I cannot wait to see what the future holds for Housemarque.”

 

https://www.videogameschronicle.com/news/housemarque-says-it-turned-down-big-players-to-join-playstation/

 

Conversa! Quem além da Sony iria querer comprar? :lolmor:

 

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PlayStation Acquisition of Bluepoint Leaks, Announcement Reportedly Coming Soon

 

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Has Sony finally put a ring on Bluepoint Games? The Texas-based remake specialists have been more-or-less a PlayStation second party for years now, having created remakes and remasters of Gravity Rush, Shadow of the Colossus, and Demon’s Souls. Rumors emerged last year that Sony’s acquisition of the studio was imminent, but nothing has been made official yet.

 

Well, last week PlayStation Studios announced a couple additions – namely Housemarque and port specialist Nixxes – and apparently the PlayStation Japan Twitter account leaked another acquisition (thanks to prolific gaming news retweeter Nibel for grabbing the screenshot).

 

So, is this actually happening? Or was the PlayStation Japan tweet just a mistake? Well, according to fairly reliable insider Shpeshal Nick/Ed, Bluepoint has in fact been acquired, and the announcement will be made at Sony’s next State of Play show.

 

 

Rumors have been flying for a while now that Sony is planning a show (under the State of Play banner or some other name) for this week, likely on July 8. Nothing has been officially announced, so take this with a grain of salt, but hopefully that’s when the Bluepoint news is revealed. One also wonders why the Bluepoint purchase wasn’t announced alongside the Housemarque and Nixxes news – speculation is Sony is holding back the news because they also plan to reveal Bluepoint’s next project. Fingers crossed!

 

https://wccftech.com/playstation-studios-bluepoint-acquisition-leak-reveal-soon/

 

Estão dizendo que o anuncio da aquisição só devia ser feito durante o tal evento da Sony, seguido do anuncio do remake de Metal Gear Solid. E visto os anúncios que a Sony tem "queimado" parece ser mesmo caso para quererem guardar o anuncio da BluePoint para depois. O post no Twitter e no Blog viria na sequencia, mas parece que alguém no gerenciamento das redes sociais estava afim de perder o emprego e soltou antes :lolmor: 

 

Tem gente ainda acreditando que foi um engano, afinal, House Marque e BluePOint Games são dois nomes bem parecidos e é fácil de confundir :lolmor:. A arte com Demons Souls Remake também não devia estar pronta e o cara fez por engano na hora :rolleyes:... 

 

Agora é questão de tempo pois como dizem sempre que o caso é comentado: " É tarde demais e o gato já pulou fora do saco".

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Provavelmente um "State of Biribas" como aquele que aconteceu da outra vez...

 

Editado por Marcelo Roffer

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"Tune in to State of Play on Thursday, July 8 for nine minutes of extended Deathloop gameplay, plus approximately 20 minutes of updates on indies and exciting third-party games. This showcase will not include updates on new PS VR hardware, nor Horizon Forbidden West or the next God of War. Stay tuned throughout the summer though, as we’ll have more updates soon."

 

 

Não vou nem perder meu tempo assistindo...

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estava escrevendo sobre essas notas da descrição, não é o update que todo mundo está esperando mas "Stay tuned throughout the summer though, as we’ll have more updates soon" parece que não vai demorar.

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Ratchet & Clank's Nearly 20-Year History Started With a Graph Paper Note

You can track the storytelling evolution of modern video games through a gameplay programmer writing the script for Ratchet & Clank.

 

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The year is 2001. Insomniac Games had finished work on their third Spyro the Dragon game, and was looking for creative inspiration. It proved hard to come by, and the studio cycled through a few ideas about what to work on. They don't want to make another Spyro. 

 

"We were all just brainstorming new ideas," said Brian Hastings, who at the time was a programmer at Insomniac. These days, Hastings is the studio's head of creative strategy.

 

On Hasting's desk was a stack of green graph paper. He was a programmer, of course. On one of those sheets were a few ideas Hastings had for a video game. (He's pretty sure there were five ideas.) Smack dab in the middle was a simple premise: an alien traveling from planet to planet with gadgets and weapons. It was an idea inspired by Spaceman Spiff, one of Calvin's personas in the famous Calvin and Hobbes comic strip, and Marvin the Martian. 

 

"I was thinking about what existing characters really have a world that I would want to be in, that I would actually want to go into," said Hastings. 

 

That graph paper idea would become Ratchet & Clank, a delightful sci-fi mixture of action and platforming that would prove to be much more than a one-off experiment. Last month, the studio released the fantastic Ratchet & Clank: Rift Apart for the PlayStation 5, marking the 16th game in the franchise, depending on how you're counting. (Insomniac has made 13 Ratchet & Clank games, with other studios pitching in on spin-offs. And one HD collection.)  

 

Rift Apart, more than any Ratchet & Clank before it, elevates its storytelling, putting it not quite hand-in-hand with gameplay—it's ultimately a series about shooting things—but is a better and more interesting experience because of the story. That's because it's a good one, full of heart and charm that left me thinking the series will be around for another 20 years.  

 

Hastings doesn't know what happened to that now-iconic piece of graphic paper that started it all.

 

https://www.vice.com/en/article/m7e988/ratchet-and-clanks-nearly-20-year-history-started-with-a-graph-paper-note

 

O artigo completo é bom mas muito extenso, quem tiver interesse veja diretamente no link acima.

 

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Não sei porque a Sony perde tempo com State of Play só de third party, deixando como estrela principal um jogo genérico por mais que seja exclusivo.

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É bom esse novo jogo da Bend vender uns 10 milhões ou vai ter mais um nome apagado da lista oficial do Playstation Studios no site. :lolmor: 

 

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49 minutos atrás, Ryo disse:

Não sei porque a Sony perde tempo com State of Play só de third party, deixando como estrela principal um jogo genérico por mais que seja exclusivo.

 

Promovendo jogos de parceiros? State of play é só um lance de marketing, não é pra todos serem um evento.

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No final vira algo inócuo.

É uma escolha bem peculiar, não fazer conferência na E3 para promover os jogos dos parceiros, porém pegar uma data aleatória e jogar eles sem chamar atenção.

Considerando a atenção que uma conferência da Sony recebe (números absurdos), qualquer um saberia que foi uma oportunidade perdida.

Editado por Ryo

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as vezes nao estava pronto

 

e tem mais indepencia na prodcao de conteudo

 

 

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Sony estava novamente em um "PR Hell" por não ser tão maravilhosa com os indies como as outras (como outros devs indies já disseram por ai são tudo merda do mesmo saco e só dão atenção a quem realmente interessa) e principalmente como no Xbox e GamePass. Por isso os 10 minutos de Death Loop e 20 de "indios", e mesmo assim só vão ser aqueles indies "selecionados"... 

 

 

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Mais um... 

 

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Existem momentos onde o "Monstro" chega a cair para 81fps :lolmor:

 

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:lolmor:

 

 

Editado por Marcelo Roffer

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Dark Souls III Is Still Slightly Better On PS5 After Xbox Series X/S FPS Boost Upgrade

 

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Dark Souls III is the epic culmination of FromSoftware‘s seminal franchise, and fans of the game and have been enjoying the 60 FPS boost on PS5 for some time now, after it launched in November of last year.

 

Now, even after the new FPS boost update on Xbox Series X/S that was just released, Dark Souls III still in fact plays better on PS5.

 

This news came out from Digital Foundry‘s latest report testing the new upgrade on the Xbox consoles. What they found was that while the performance is no longer capped at 30 FPS, the resolution has not been improved in any way, so the game is still rendering at 900p.

 

The PS4 version of Dark Souls III renders at a resolution of 1080p, and with the performance just as smooth on the PS5 as it is on the Xbox consoles, the combination gives the edge to the PS5 as the reigning best console to play Dark Souls III.

 

https://www.psu.com/news/dark-souls-iii-is-still-slightly-better-on-ps5-after-xbox-series-x-s-fps-boost-upgrade/

 

Dark Souls 3 now runs at 60fps on Xbox Series X/S thanks to FPS Boost

And we've tested it.

 

Unfortunately, From Software never went back to the Xbox One version of Dark Souls 3 to add One X support, meaning that 900p30 has been the upper limit of performance on Xbox consoles since the game's original launch. Not only that, in common with From's other 30fps console offerings, inconsistent frame-pacing added a certain degree of judder to the game, something baked into the engine that extra back-compat horsepower could not address. Today's FPS Boost upgrade overrides the frame-rate cap to give Xbox Series X and S the same, smooth experience 60fps as PS5, with no judder, hitches or stuttering.

 

There is a catch though, and it's a big one. Both Xbox Series S and X continue to run at a lowly 900p resolution. On a full 4K display, an upscaled 900p image doesn't quite cut the mustard. Just like prior FPS Boost titles, this is because the game inherits the settings from the base Xbox One, including the original 900p native resolution. It's especially disappointing that Xbox Series X still can't push past this 900p limit - we know the hardware can do much better, given that the same game runs just fine at 1080p60 on PlayStation 5.

 

https://www.eurogamer.net/articles/digitalfoundry-2021-dark-souls-3-now-runs-at-60fps-on-xbox-series-x-s-thanks-to-fps-boost

 

 

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The Witcher 3: Wild Hunt Complete Edition for next-gen has updated box art, free Netflix show-inspired DLC

Due out in 2021.

 

The-Witcher-3-Next-Gen_07-09-21-600x338.

 

The “next-generation edition” of The Witcher 3: Wild Hunt Complete Edition will feature an updated box art (above) and free downloadable content inspired by Netflix’s The Witcher show, developer CD Projekt RED announced.

 

The Witcher 3: Wild Hunt Complete Edition next-generation edition is due out for PlayStation 5, Xbox Series, and PC in 2021. As previously announced, it will feature “a range of visual and technical improvements—including ray tracing and faster loading times—across the base game, both expansions, and all extra content.” Users who already own the game for PlayStation 4, Xbox One, or PC will be able to upgrade for free.

 

More information will be announced “soon.”

 

https://www.gematsu.com/2021/07/the-witcher-3-wild-hunt-complete-edition-for-next-gen-has-updated-box-art-free-netflix-show-inspired-dlc

 

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