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"Celebration" o CARALHO!  E eu duvido que o que esse filhodaputa do Doug Bowser falou, de não usarem essa "estratégia" constantemente, vale mesmo de alguma merda. Vão fazer o mesmo com Zelda e Metroid, podem esperar que vem ai mais umas "celebrações" com jogos por tempo limitado.  Se deu certo por que não usar novamente, não é mesmo?

 

Podem separar o dinheiro, e preparar os bolsos para garantir suas copias físicas (ou digitais) "comemorativas" por tempo limitado da coletânea de Zelda e Metroid Prime Trilogy "Remaster". Ou seja lá que outra sacanagem já estejam preparando para o aniversário das duas series. Pacotão de Zeldas e Metroid 2D? Zeldas do NDS talvez?

 

Celebration Awaits! :lolmor: 

 

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Em 26/03/2021 em 12:25, Marcelo Roffer disse:

 

Não sabia deste, parece sensacional porém tá sem data de lançamento para todos os consoles.

Muitos multiplataformas estão atrasando bastante no Switch, sempre fica um pé atrás se acontecerá de forma simultânea. Bladed Fury só lançou agora há pouco, Pillars of Eternity Deadfire sumiu, Disco Elysium sem data...

 

Um game com visual parecido com o deste Black Witchcraft e que foi um dos meus favoritos de 2020, é Othercide. Também saiu com atraso de alguns meses no Switch. Aliás, jogo tático sem política ou galhofa, atenderia os pre-requisitos de lulu.

Editado por Ultima Weapon

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Monster Hunter Rise Surpasses 5 Million Units Globally!
Strong unit sales growth supported by positive reception of game concept and new gameplay features 

 

monster-hunter-rise_pxp.jpg

 

Capcom Co., Ltd. (Capcom) today announced that Monster Hunter Rise for Nintendo Switch has shipped 5 million units worldwide.

 

The Monster Hunter series consists of hunting action games that pit players against giant monsters in a beautiful natural environment. Beginning with the first title in 2004, the series established a new genre in which players cooperate to hunt ferocious monsters with their friends and has since grown into a global phenomenon with cumulative sales of the series exceeding 66 million units shipped as of December 31, 2020.

 

https://www.capcom.co.jp/ir/english/news/html/e210405.html

 

Tá vendendo praticamente nada...

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Novamente o firmware e novamente o Oatmeal entregando o ouro da Nintendo...

 

 

 

 

🤔

 

Imagino que se a Nintendo for questionada novamente sobre isso, ela ainda não deve ter nada a comentar sobre rumores... e principalmente sobre dados encontrados no próprio firmware lançado por ela :rolleyes:

 

 Novo NS ? 

 

Nintendo:   Padre-Quevedo.jpg

 

 

 

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Tomara que a Nintendo esteja mesmo preparando algo grande e salve essa merda de E3 2021. 

 

Editado por Marcelo Roffer

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Story-driven adventure platform game The Lightbringer announced for Switch, PC

Cleanse the corruption, become The Lightbringer.

 

Zordix Publishing and developer Rock Square Thunder have announced story-driven adventure platform game The Lightbringer for Switch and PC (Steam). A release date was not announced.

 

The Lightbringer is a poetic adventure / puzzle platformer with light combat elements, set in a beautiful world claimed by a vile corruption. Guided by your sister’s spirit, you must prevail where she could not. Cleanse the corruption, become The Lightbringer.

 

The world is under siege by a malicious corruption, targeting the ancient monoliths that gave power and light to these lands. As the chosen one, you have the ability to harness pure light energy from the air, energy that will aid you in cleansing the monoliths to bring back their light.

 

https://www.gematsu.com/2021/04/story-driven-adventure-platform-game-the-lightbringer-announced-for-switch-pc

 

Editado por Marcelo Roffer

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Esse Wonder Boy ta mais agradavel q esses ultimos remakes que mais pareciam flash, IMO. Nunca pensei q ia preferir 3D.

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Bem bobinho e simplório, mas o pixel art está muito bom. Deve agradar principalmente o publico mais jovem no console.

 

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Nintendo adicionando no novo modelo algo que os usuários já se esgoelaram de implorar no NS, e até o fracassado do PS Vita possui desde 2011. 

 

 

Retro-Studios-Logo.jpg

 

CONTRACT - Environment Artist (Retro Studios)

JOB NUMBER 200000009M        JOB LOCATION   Austin, TX

 

Retro Studios


Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd.  Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms.  Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life.  Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.

 

DESCRIPTION OF DUTIES:

 

. Consistently creates strong environment assets that demonstrate a solid understanding of the style, direction, and high-quality standards for each project 

. Creates environment scenes, demonstrating examples of strong composition and layout skills while considering hardware and design limitations and overall art vision of the project 

. Crafts incomplete ideas or verbal direction into polished environments 

. Encourages visual storytelling that strengthens the presentation of environmental spaces and assets through: 

. Highly detailed sculpting 

. Composition and world-building 

. Models at high quality and at technical standards 

. Takes ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high quality, innovative environment art 

. Collaborates with the other Environment Artists as well as members of other disciplines (Concept Art, Design, etc.) 

 

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties.  The company may modify job duties from time to time, either in practice or in writing.

 

SUMMARY OF REQUIREMENTS

 

Ideally three years' experience in Environment asset/environment construction (Retro will consider artists with more experience/less experience depending on their portfolio) 

 

Prior knowledge and experience crafting 3D environment assets and scenes demonstrating: 

 

. Good sense of form, volume, structure, and silhouette 

. Familiarity with current modeling and texture workflows 

. Strong understanding of physically based rendering (PBR) pipelines  

. Strong understanding of composition and balance 

. Solid understanding of efficient low poly mesh techniques  (saber muito bem o tipo de bobagem que não pode fazer no trato com esse tipo de asset. Aquilo que eu comentei recentemente no problema sobre Wonder Boy: Asha)

. Understanding of texel density, memory limitations, etc. 

. Strong visual and spatial storytelling skills  

. Experience with high poly sculpting and modeling software such as Z-Brush & Maya 

. Experience with Substance Designer and Substance Painter 

. Experience with world editors and level construction software 

. Experience with optimization and troubleshooting environments 

 

We are an equal opportunity employer of individuals with disabilities and protected veterans...valuing diversity…celebrating strengths.

 

** This is a CONTRACT position

 

https://careers.nintendo.com/job-openings/listing/200000009M.html?src=CWS-10000&loc=retro

 

Destaquei novamente algumas partes importantes as quais vocês devem se atentar na descrição e requerimentos da vaga. Algumas como alta proficiência com PBR (physically based rendering), otimização de low poly mesh (criação de assets eficientes para uso nos jogos), modelagem e escultura high poly (Z - Brush e Maya...canalhas filhosdaspultas qual o problema com o Blender, só por que é mais acessível a novos artistas? Discriminação issae :lolmor:) e criação de texturas ( Substance Designer/Painter). Fora ter um bom conhecimento do que pode fazer durante todo esse processo criativo e já ciente das especificações e limitações do hardware. 

 

Já disse antes mas vou repetir, o que a Retro está fazendo não é pouca bosta por conta dos profissionais conhecidos que já foram contratados antes, e embora vá rodar no modelo atual do NS, mais uma vez fica claro que ele não é o alvo principal desse projeto...seja ele qual for (....Metroid Prime 4, espero eu). 

 

Editado por Marcelo Roffer

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Furukawa talks Animal Crossing: New Horizons’ impact on Nintendo, Switch production amid semiconductor shortage

 

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2020 was a strong year for Nintendo thanks to high Switch demand and the phenomenal performance of Animal Crossing: New Horizons. It’s been widely reported that the title has shipped over 30 million copies worldwide.

 

Nikkei recently spoke with Nintendo president Shuntaro Furukawa, and the Japanese publication brought up how games like Animal Crossing help encourage people to stay home more in the current climate. That led Furukawa to note: “As games with long lifespans like Animal Crossing become more accepted, we believe this will have a significant impact on future development.” Additionally mentioned is that Nintendo would like to “provide games that can allow communication between friends and families.”

 

Furukawa stated:

 

“It’s true that our recent growth has stemmed from the need for people to stay at home. Even though (Japan’s) state of emergency is over, people are spending more time at home than before. As games with long lifespans like Animal Crossing become more accepted, we believe this will have a significant impact on future development. We want to provide games that can allow communication between friends and families.”

 

Also in the same interview, Furukawa was asked about how Nintendo is dealing with the shortage of semiconductors and manpower. Based on his comments, there’s a possibility that Switch stock could be impacted.

 

Furukawa’s full words:

 

“We currently have enough semiconductors to tide us over with immediate Switch production term. Demand both in Japan and abroad has been very high since the beginning of the year, so there is a possibility we might not be able to meet the demand of all retailers at some point in future.”

 

We translated other comments from Furukawa in which he spoke about the desire to work on both current and new IPs and how the company is “always thinking about ideas for new consoles”.

 

https://nintendoeverything.com/nintendo-president-animal-crossing-new-horizons-impact-switch-production-semiconductor-shortage/

 

 

Furukawa says Nintendo wants to work on its main franchises as well as new IP, “constantly thinking about ideas for new consoles

 

nintendo-2-656x369.jpg

 

Speaking with Nikkei, Nintendo president Shuntaro Furukawa was asked about what’s next for Animal Crossing fans.

 

Furukawa spoke broadly about the company’s viewpoints, and noted that “games must be interesting” given other competition and consumers having only so much free time. Nintendo doesn’t simply want to rest on its laurels, so it wants to continue supporting its well-known franchises while also pursuing “new games and new series.”

 

Furukawa also brought up hardware and how Nintendo is “constantly thinking about ideas for new consoles”. Although many ideas are difficult to realize, the company invests in resources “in case any of these ideas become feasible in future.”

 

Our full translation of Furukawa’s comments can be found below.

 

Speaking with Nikkei, Nintendo president Shuntaro Furukawa was asked about what’s next for Animal Crossing fans.

Furukawa spoke broadly about the company’s viewpoints, and noted that “games must be interesting” given other competition and consumers having only so much free time. Nintendo doesn’t simply want to rest on its laurels, so it wants to continue supporting its well-known franchises while also pursuing “new games and new series.”

Furukawa also brought up hardware and how Nintendo is “constantly thinking about ideas for new consoles”. Although many ideas are difficult to realize, the company invests in resources “in case any of these ideas become feasible in future.”

 

Our full translation of Furukawa’s comments can be found below.

 

“As we spend more time in our homes, we are becoming increasingly spoiled for choice when it comes to entertainment. For people to choose to play our games with their limited free time, the games must be interesting. Competition is fierce and we’re not looking at the current situation lightly. We are constantly looking out for new ideas and researching what we can utilize next. In future, we want to not only work on our staple series like Mario and Zelda but also work on new games and new series.

 

(Regarding the calls for a new Switch model) We’re constantly thinking about ideas for new consoles, but many ideas simply aren’t feasible because of cost or limitations in technology. We devote a lot of resources into developing technology in case any of these ideas become feasible in future.”

 

https://nintendoeverything.com/furukawa-says-nintendo-wants-to-work-on-its-main-franchises-as-well-as-new-ip-constantly-thinking-about-ideas-for-new-consoles/


 

Resumo: Vamos mesmo lançar um novo hardware como já vem vazando ai inclusive em nossos firmwares, mas continuem comprando o modelo antigo para terminar de esvaziar nossos estoques. :lolmor:

 

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Leaker Teases Potential Microsoft and Nintendo Partnership Coming Later This Year

The person behind multiple accurate video game-related leaks suggests that a deal between Microsoft and Nintendo is in the works.

 

master-chief-and-mario.jpg?q=50&fit=crop&w=960&h=500

 

A somewhat reputable leaker has taken to Twitter to reveal that an announcement about a deal between Microsoft and Nintendo could be coming in the fall, although they provide very little information as to what the potential partnership might actually entail. Naturally, this has led to immense speculation, with many people replying to the tweet to give their thoughts on what, if anything, might be in store. There are many different ideas, although two seem to be cropping up a lot more than others.

 

The most popular suggestion is that Microsoft's Xbox Game Pass may be coming to Switch, and there's plenty to support such a hypothesis. It has long been rumored that a Switch Pro will also be announced in the autumn and a more powerful console would likely remove some of the hardware limitations that have so far prevented many of the titles on Game Pass from being ported to the Switch. This would seemingly suit both parties, enabling Nintendo to launch its rumored new console with a major line-up of titles and allowing Microsoft to bring its service to a console that sold almost twice as many units as its Xbox One.

 

 

Others, however, are hoping that Halo's Master Chief will instead be coming to Super Smash Bros. Ultimate. Granted, this would be nowhere near as significant as Xbox Game Pass on Switch, although the character is one of the most requested DLC fighters for Smash and one of the most notable absentees from the game's roster. Of course, it could be something completely different or, as one or two are speculating, nothing at all. With the leaker having accurately predicted the Embracer Group's acquisition of Gearbox and Final Fantasy VII Remake appearing on PS Plus, though, most see them as a fairly credible source.

 

https://gamerant.com/microsoft-nintendo-potential-partnership-2021-leaker-tease/

 

MEO DEOS! :o 

 

Será que o "comentarista de tecnologia" X Astal X estava mesmo correto e as "conversas diplomáticas" para trazer a "Live e o GamePass" para o novo NS são mesmo verdade? Como se a Nintendo precisasse dos jogos da MS para conseguir sucesso no novo hardware... Vai ver é por isso que Philzão e Doug Bowser estavam serelepes twittando sobre a falecida E3 heim.

 

Vai ser engraçado se no fim o máximo que acontecer for mesmo o Sakurai anunciando Master Chief em Smash Brothers :lolmor:

 

Editado por Marcelo Roffer

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dlc do mario kart no forza horizon e gamepass no switch so jogos da ms

 

 

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Ey2xDXCWgAEIka8?format=jpg&name=4096x4096     Ey2xDnYWUAcoIcO?format=jpg&name=large

 

 

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Agora falta o Spice Orange. :lolmor:

 

Editado por Marcelo Roffer

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Nindies de hoje muito bom

Meus destaques:
 

Joguinho de skate

Joguinho da Konami

Tartarugas Ninjas

 

 

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Jogo Lindo!

 

SEGA era linda nessa época. Como aquele arcade do Shopping Center Norte de THoTD e Sega Super GT (+ Killer Instinct) comeram meu dinheiro :lolmor:

 

 

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Sky: Children of the Light for Switch launches in June

Features cross-play with mobile versions.

 

 

The Switch version of Sky: Children of the Light will launch in June, developer thatgamecompany announced.

 

The free-to-play social adventure game will feature cross-play with the existing iOS and Android versions.

 

https://www.gematsu.com/2021/04/sky-children-of-the-light-for-switch-launches-in-june

 

Esse aqui também só para PC e NS até o momento:

 

 

 

 

 

Editado por Marcelo Roffer

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Esse Getsufumaden que gostei. Mas é da Konami mesmo?

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Quem está desenvolvendo para a Konami é um estúdio indie chamado GuruGuru. Eu também gostei, só o que está incomodando é o efeito que usaram para representar o sangue. Chega a cobrir completamente os inimigos e parte do personagem, quando junto aos efeitos dos golpes termina de ferrar com tudo.

Editado por Marcelo Roffer

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