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Final Fantasy VII Remake anunciado

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Acho que não. Adriano

 

Claro que sempre vai ter saudosistas, mas vai ser um jogaço

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Sou também do caminho mais tradicional, quanto mais da essencia mantiverem atualizando o jogo graficamente melhor, agora é um monte de hipoteses e teorias até ver como vão fazer, de toda forma vai ser muy bacana de acompanhar tudo.

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Coloquem nivel hard e hardcore

 

Isso ng pede né

 

Bando de verme huuua huua

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Postei isso lá no Consoles achando que tinha postado aqui ^^ kkkkk

 

Sempre quis saber dos chapas e aproveitando o momento, ... Na época, quando conseguiram todos os personagens , qual era o time de principal de vcs ?

 

Apenas curisidade mesmo ? ....... O meu foi: Strife, Barret e Tifa

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Cloud, Cid e Tifa

 

 

Eu acredito que não tem como não ser action, já estou preparado, sem decepção, etc.

O que não quero que mudem muito é o sistema de Materia, quero que mantenha os slots diferentes por armas, links e que seja tão viciante evoluir quanto o original

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Durante o jogo em si sempre alternei (até pelo fato de evoluir Limit Breaks), mas no final o meu grupo era Cloud, Tifa e Cid na maior parte. Às vezes trocava Tifa pelo Barret, por causa dos Limit Breaks. Da Tifa era legal de usar mas nem sempre causava tanto dano quantos os Limit Breaks mais fortes do Cloud, Barret e Cid.

 

Aliás, Limit Breaks com graficozãohdzão vai ser foda. Quero ver como vai ficar, tinha muito golpe legal. Yuffie e Red XIII principalmente. E podiam melhorar os do Vincent, na história ele só perde em poder para o Cloud do grupo mas em batalha sempre foi nerfado ao entrar nos status berserk dos Limits dele, por isso quase nunca usava.

 

Sou a favor de mudarem algumas coisas para deixar os personagens mais únicos em batalha, mas se mexerem no sistema de Materias eu mato alguém.

 

Imaginem como seria a luta contra Bizarro Sephiroth usando todo mundo do grupo, mas agora realmente sendo difícil e precisando de estratégia na hora de alternar entre os personagens.

 

Bizarro_Sephiroth_colour.jpg

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Cloud, Tifa e Barret/Cid, mas utilizava todos, também.

 

Porra, acho que vou rejogar só de bobeira.

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quando jogo um rpg pela primeira vez, costumo fazer rodízio de personagem, como só joguei FF7 uma vez foi o que fiz. Se um dia eu rejogar será Cláudio, Yuffie e Cidão...

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Final Fantasy VII anda ressucitando uns membros aí...

 

Nem viu hahahaha, parei de jogar a algum tempo, mas fiquei com saudades do povo daqui, das conversas, (até das discussões infinitas  :rolleyes: ).

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Owwwn.

 

Bem-vinda de volta então, Himiko!

 

Cola com noix que é sucesso.

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Post do Verendus sobre o Remake (insider Mor da NEOGAF. Já tinha falado do projeto antes dele ser anunciado), o que ele sabe

I'll just tell you some of what I know then. Boring, long post coming.

So when planning began a long time ago, there were several issues. It's a big game, it's very important to Kitase, and obviously Nomura, and fans. There were other issues here, but we'll just skip to the game. You're going to remake this game. Now, people will say that since there's already a story, music, script, that a lot of the work is done. This is wrong. You have a starting point, but this is very much like building a new game. That takes a very long time.

Since there's a huge difference in technology, and this is the remake of a game that exists, you have to go through, and address everything. You have to get the scenes, and then decide what you're going to do with them. Some stuff is pretty clear, and it's mostly about presentation. For example, nothing major storywise is being changed. No one has to worry about that. Cloud is still a nutcase, Aeris is still going to die, Weapons are going to run rampant, the Lifestream, and pretty much every important story moment is going to be present. That's FF7. You can't change that. But because this is a new generation of technology, and it's a proper game, that alone brings changes from a design point of view.

Now you have a balancing act of lots of small things, and lots of major things. Kitase, I can assure you, is someone who is quite involved in making sure they try to stay as faithful as possible. He's someone who worried the most originally about this project, and he's also someone who's heavily involved right now. And the original writer is back with Nomura too, so it's a big thing.

Let's use examples:

They want to integrate Zack more, so how do you do it? In the original, it's very much an optional thing, but that's not as realistic now. You can flesh it out too, but in order to integrate it, it needs to be placed somewhere. This is a technically a script change, but it's not a bad thing. It also takes work.
Characters like Yuffie and Vincent which are optional need to be integrated.
How do you tackle the implied sex scene in this game? This is going to be in the game, but it's another presentation issue. How do you do it this time, over two decades later?
How do you tackle Cloud beating the hell out of Aeris? It was fine then, but this needs to be thought about. It's kind of an important story beat for his character because of what happens next, so do you want to change it? But at the same time, is it something you're comfortable leaving in, or should it be altered a little?
A lot of the side story stuff, can it be integrated better, or will some of it have to be cut?
They need to change up the Junon infiltration a little. Red XIII being in a suit isn't that big of a deal, but the ship aspect needs to be worked on now because you have a parade, which then leads to boarding the ship, and the big boss battle. This area and sequence has to be overhauled. It's a good amount of work.

Everything related to the story needs to be addressed within the confines of the new game, and the presentation of that new game on current technology. This means going through all of that, and seeing how to fit in the important things, what to flesh out, and what to alter. Basically, you're designing everything again. There's something to work with, but it's much like creating something new due to the work it actually involves.

Separate to that, there are a lot of other things. There are a lot of mini-games in FF7, notably the snowboarding game, and also the Chocobo breeding. With the former, it doesn't make as much sense to have it happen like that, so you need to integrate it all again, but at the same time, you can still leave something as a nod for fans. How do you do this? Is it possible to do that? Then there is also the case of some stuff being replaced, and maybe Nomura wanting to add other mini-games.

Basically, it's a lot of work. They have to prioritise major things with minor things, and as time goes on, they'll probably have to do it again depending on the development progress. This doesn't mean they can't show you anything this winter. Far from it. They're at a place right now, where they have a little to show, but it's a big game, and it's still in its infancy. It's not as simple as if they have something to show, then they're really ahead of the game. They're not rushing this.

It's important to all of them to remain as faithful as possible, but at the same time, create a new FF7 for a new generation of fans as well as old, and something which takes advantage of what is available today. This means design changes, execution changes, alterations etc. And because you're not just creating something new, and have to keep in mind a beloved game, the cuts you decide to make, or the changes you decide to do, have to be careful. As time goes on, and more work is done, there'll probably be other changes too. It's also important that the creators create something that they're pleased with because this is a project that's going to take a lot of their investment, time, and effort. It's unfair to not give them a chance to show you their new vivion at least.

This game being announced right now isn't ideal. That wasn't the plan. This time last year, no one was thinking, "Hell yeah, let's announce FF7, and have fans wait a few years again! That's going to be great!"

But the problem is, PS4 isn't doing great in Japan. There are a bunch of issues, FFXV has taken longer than expected, and it's basically a crap situation to be in if I'm frank. So this announcement is there to build some faith, and also try to make people believe that there are a lot of big plans for the PS4. And there is a lot to come, but because of so many issues, it's taken time. Thankfully, since FFXV is around the corner, and KH3 is also progressing well, it's not that bad of a time really. Those games are coming soon, and this announcement happening now, as well as those games releasing should help fans believe more in companies trying their best to get content out there.

It also didn't help that FFXV had a bit of a negative shadow over it with people complaining last year when it was revealed Nomura has been removed, and then again recently when Tabata mentioned the changes. Now people know what Nomura is doing. There doesn't need to be doom and gloom over him leaving. He's busy, he's working on something. Leave him to it.

FFXV, also, can now be focused on as its own entity, and hopefully have people look at it as what it is rather than what they felt it could have been. And this game is actually coming soon, so there's something to be actually be excited for.


Hey, hey.

It's not incompetence. As it stands, things are great for SCE. Game is in development, and it's coming to PS4. Securing a big game isn't that simple. Square Enix also has to take a look at a lot of things, and what makes sense for them at the end of the day, is what's most sensible. Considering how far we are, and the nature of these things, we can amend things in the future, if it makes sense. But regardless of any of that, SCE is going to benefit the most from this game. FF is a Playstation franchise. SCE will get behind this in a huge way, and the marketing campaign for it will be big too. Regardless of whatever ends up being the most sensible option, SCE has already benefitted the most.

Securing big games takes a lot of cash, and simply doing it to appease fans for something as silly as "bragging rights" would be pretty stupid. Depending on what's involved, that support could be provided to bring another game from somewhere. Regardless of any of that, it's coming to PS4 first. That much can be assured. Beyond that, it's mostly SE's decision. But people shouldn't buy too much into the whole it has to be on PS4 only or whatever, in case they end up being disappointed in the future, as if it's some kind of personal offence.

SCE is really happy with things as they are. I see no reason why others need to be upset about it.

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Tem uma parte ali que entregou o que todo mundo já sabe: o jogo foi anunciado agora pra alavancar as vendas do Ps4 e não vai sair tão cedo...

 

 

Pelo visto estão tentando inserir a Yuffie, o Zack e o Vincent melhor no jogo. Vai ser interessante ver como eles farão isso...

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Tem uma parte ali que entregou o que todo mundo já sabe: o jogo foi anunciado agora pra alavancar as vendas do Ps4 e não vai sair tão cedo...

 

 

Pelo visto estão tentando inserir a Yuffie, o Zack e o Vincent melhor no jogo. Vai ser interessante ver como eles farão isso...

 

Com relação à Yuffie e Vincent devem com certeza fazer ser obrigatório o recrutamento deles. Ao invés de ter que lutar contra a Yuffie numa batalha aleatória na floresta para ela ingressar no grupo (que era opcional), agora, provavelmente haverá uma cutscene com ela desafiando o grupo, ou atacando e depois se juntando.

 

No caso do Vincent é mais complicado e provavelmente a quest dele será obrigatória. Num sentido é bom porque você entende melhor a crise de existência de Sephiroth ao saber do passado do Vincent com Hojo e a mãe biológica do vilão de FFVII.

 

Aliás... Vincent e os Turks tem muito potencial para jogos spinoffs.

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Eu acho que vão mudar coisas suficientes pra deixar fã chato puto. Apenas espero que sejam mudanças interessantes....

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Usei sempre os mesmos em todas as partidas.

 

Na saída de Midgar é Red e Tifa.

Na floresta depois da M.Zolom entra Yuffie e sai Tifa.

Então pra matar a Zolom boto excepcionalmente Barret no lugar da Red, por conta do limit.

 

Da ShinRa Mansion em diante é sempre Yuffie e Vincent, exceto nas seguintes ocasiões:

Farm de limit.

No último boss, oportunidade de finalmente usar as armas ultimate e minha Death Penalty nunca ficou boa, então sai Vincent e entra Cid.

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