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[WIIU/NX] The Legend of Zelda: Breath of the Wild

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Pra mim tb ta obvio q eh uma mulher, agora que o aonuma falou isso.

 

Ela tem rabo de cavalo (link nunca usou rabo de cavalo), cintura fina, e a expressão eh de mulher, não eh um rosto feroz, uma expressão ameaçadora como a que o link faz, eh muito mais delicada.

 

Ate o detalhe dela usar um arco (arma que zelda usa) e não uma espada.

 

 

tumblr_mh685dZZ4c1qm85c3o8_400.jpg

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O personagem será mulher e cagarei na cabeça de todos vcs.

 

Provavelmente será um segundo personagem jogável, além do Link. Ou talvez seja só uma npc importante.

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Parem de estragar, fdps.

 

Se for mulher, foda-se. Não comecem. 

 

Quero gameplay. E cadê nego me indicando zeldas? E que rodem no meu pc do milhão, claro.

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Pra que tu quer se forçar a jogar se tu diz que enjoou do Ocarina of Time no meio do jogo? A série não é pra ti, ué.

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Eu acho que as mudanças não são pq eles quiseram mudar um pouco o estilo (pq esse permaeceu o mesmo), mas foram resultado natural da mudança de hardware, o que possiblitou usar melhores texturas, colocar efeitos diferentes, dar um update no cel shading, etc. E também pq é outro mundo com outro Link (ao contrário do Majoras, que é o mesmo Link).

 

Esse estilo pra Zelda tá perfeito. Nego que gosta de Zelda colorido nao pode reclamar, e nego que gosta de Zelda adulto tb nao pode reclamar.  :opalol:

 

Para mim é o estilo perfeito para Zelda.

 

Zelda nunca foi um jogo de cor pastel, de tons escuros. O Twilight é exceção e não regra de estilo, apesar de fazer sentido pelo lore do jogo. Mas todos os outros zeldas (claro que colocando dentro dos limites do hardware utilizado) são jogos, digamos, coloridos.

 

Esta rusga com "cara de desenho" vem por conta do WW. Que além do cel shading, meio que forcou e os personagens ficaram com cara de meninas super poderosas. Mas o Skyward mostrou que não precisa ser nem 8 e nem 80. 

O personagem será mulher e cagarei na cabeça de todos vcs.

 

Provavelmente será um segundo personagem jogável, além do Link. Ou talvez seja só uma npc importante.

 

Só se a Nintendo fizer um Zelda na linha que um fã fez umas imagens. Onde o jogador é a Zelda e quem tem que ser salvo é o príncipe Link. Contudo isto é muito liberal para a nintendo. 

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Não duvido que seja Zelda numa terra sem o lendário herói do tempo (como citaram no tópico).

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Na minha cabeça não, papangu, tô apostando em Link Girl também.

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'That was Link' in Zelda Wii U trailer and rumours it was a girl 'kind of grew' - Aonuma

 

That was Link you saw in Nintendo's tease of the Wii U Zelda during the E3 Digital Event, and it wasn't a female version, despite online speculation.

Zelda series producer Eiji Aonuma told MMGN the comment leading to rumours the character we saw might not be Link was taken out of context, and was intended as a joke.

"It's a rumour," Aonuma said with a chuckle when I asked him about the speculation buzzing around online.

"Actually that comment I made jokingly," he said. "It's not that I said that it wasn't Link. It's that I never said that it was Link. It's not really the same thing, but I can understand how it could be taken that way.

"It seems like it has kind of taken off where people are saying 'oh it's a female character' and it just kind of grew. But my intent in saying that was humour. You know, you have to show Link when you create a trailer for a Zelda announcement."

However, he doesn't want players to focus too much on Link's appearance in the trailer.

"I don't want people to get hung up on the way Link looks because ultimately Link represents the player in the game," he said.

"I don't want to define him so much that it becomes limiting to the players. I want players to focus on other parts of the trailer and not specifically on the character because the character Link represents, again, the player."

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Aonuma é um fanfarrão.

 

Tava muito suspeito, ele nem ta carregando espada, e ta montando um cavalo diferente da Epona (com crina negra).

 

Eu heim.

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Como eu disse, dentro da estetica mangá aquilo ali tá MUITO longe de ser mulher ou personagem sequer afeminado (estilo Kurama e Shun).

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Cagou no design então. Quem desenhou tava claramente trollando.

 

Kenshin é insistente hein. Não é só o rosto, papangu, era o corpo todo que era feminino. O corpo de Kurama e Shun não tem nada de feminino. O Link novo é CLARAMENTE extremamente andrógino em vários aspectos (proporção ombros/quadril, etc). Enfim, não importa de qualquer jeito. O jogo vai ser bom e eu comprarei, isso é perfumaria.

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Engraçado como empolgação faz galera analisar e viajar longe com qualquer detalhe. Link sempre foi andrógino, esse só mais que os outros.

Seios, só ele ele for uma menina magrela de 5 anos...

 

Curti o visual no vídeo. A roupa azul também achei mais legal, vai ver porque cansei do verde (apesar de estar curtindo o visual no Hyrule Warriors).

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Tem que ter uma opção de jogar com essa roupa azul, tipo no Wind Waker. Jogar o jogo todo de pijama  :alborga4:

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Cagou no design então. Quem desenhou tava claramente trollando.

 

Kenshin é insistente hein. Não é só o rosto, papangu, era o corpo todo que era feminino. O corpo de Kurama e Shun não tem nada de feminino. O Link novo é CLARAMENTE extremamente andrógino em vários aspectos (proporção ombros/quadril, etc). Enfim, não importa de qualquer jeito. O jogo vai ser bom e eu comprarei, isso é perfumaria.

 

Corpo? WTF, cara?  :opalol:

 

Fora que em qualquer desenho (principalmente em mangá), a parte mais expressiva e que vai definir coisas como genero, é o rosto.

 

Não tem logica pensar: "tá, o rosto é de homem, mas esse corpo é de mulher, então é mulher".

 

Fora que a porra desse corpo não tem nada a ver com corpo de mulher.

 

 

Novamente, isso daí é vcs sem entenderem um determinado tipo de estetica, pensando merda e se confundindo. Pra quem tá acostumado com o estilo, não teve confusão.

 

Vcs tavam falando merda, agora o Aonuma comprovou que vc estavam de fato falando merda... Apenas aceitem. Não é nem culpa de vcs, vcs não assistem anime nem leem mangá pra conseguir detectar essas coisas (que nesse estilo são bem mais suaves que no estilo americano, no qual todo homem é fodão e toda mulher é atriz porno). Apenas aceitem. Não venham "mas o corpo".... Pelamordeus.  :sambinha:

Editado por Kenshin Br

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Análise do trailer:

 

 

E o Aonuma comentando sobre possíveis mudanças nos puzzles:

 

Schreier: I just have to slip in one question that a lot of people are wondering—Mr. Aonuma, you've talked a lot about changing traditions and shifting away from the series formulas. Can you give me one example of a tradition that people are familiar with in Zelda that you've changed in a big way for the new Zelda that you're working on for next year?

 

Aonuma: So you know we've talked a little bit today about the puzzle-solving element in Zelda, and how that's kinda taken a different shape in Hyrule Warriors. But I think people have come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that, maybe turn it on its ear.

 

As a player progresses through any game, they're making choices. They're making hopefully logical choices to progress them in the game. And when I hear 'puzzle solving' I think of like moving blocks so that a door opens or something like that. But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving. So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe. Kotaku

Editado por Soul Reaver
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Cara, que que você tá falando que eu não leio mangá nem assisto anime? Eu hein. 

 

Na sua concepção isso aqui é um homem também:

 

 

SPOILER DE FIRE EMBLEM AWAKENING

 

http://www.ezcosplay.com/media/catalog/product/cache/5/image/9df78eab33525d08d6e5fb8d27136e95/l/u/lucina_03_zps3499bb0e_2.jpg

 

Marth é mulher? WTF?

 

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Entrevista com o Aonuma sobre o Zelda (e o Hyrule Warriors no link):

 

Mases Hagopian: Shigeru Miyamoto is the father of the Zelda series but nowadays he seems to have stepped away from the series a little bit. Can you talk about his involvement with the series and in particular with the upcoming Zelda for the Wii U.

 

Eiji Aonuma: So with the new Wii U Zelda that we are working on, I work really closely with the director day to day on developing it and then we meet with Mr. Miyamoto once a month and present to him kind of where we are, and kind of what are next steps are. At that time we get his feedback, his thoughts on what we should do or what we should change. Just his feelings on how things are going. That process hasn’t changed.

 

Ben Lamoreux: We know that Zelda Wii U has been in development for some time and you’ve mentioned that you were close to showing it at a few past events but you couldn’t because you had other priorities. How long has it been in development for and what are some of the ideas and themes that formed the starting point for the games development?

 

Aonuma: During the digital event, I talked about how this was open world and we really wanted to provide fans of the series a new way of playing and experiencing the Zelda universe. In order for us to get it to a place where we can show something to the public, it just took a lot of time for us to develop the game because there is so much content that needed to be in place first.

What you saw in the digital event wasn’t cinematic. It was actually in-game footage. So you saw, when I was sitting there with the mountains in the back. If Link gets on his horse, he can actually travel to those distant mountains.

 

Mases: You mentioned Link. His character looks a bit different from what his character has looked like in the past. Is this the same character of Link that we’ve seen before?

(Room erupts in laughter)

 

Aonuma: When I say Link, it’s not one specific character. It is the protagonist in the Zelda game. Please understand.

 

Mases: So with A Link Between Worlds that came out, you aimed to change the conventions of Zelda a lot. Such as getting the items in different order, or playing the dungeons in a different order. Is this something we should expect to see carrying over in the upcoming Zelda game for the Wii U.

 

Aonuma: Yes (laughs)

 

Ben: Majora’s Mask has always been one of my favorite Zelda games and one of my favorite games overall. One of the things I liked so much about it is that more so than other Zelda game and a lot of games at the time, your actions can directly influence the events of the story and can change how the characters around you act. Can we see something like that return on a larger scale in Zelda Wii U or future Zelda titles?

 

Aonuma: The impact of the player character on the environment is something that has been, and really, having the player experience that impact, is something that is consistent through all versions of the Zelda games, but I want to continue to have the players experience that and even build upon that experience. In traditional Zelda games there is kind of an order in which you do things. You can’t do 3 until you do 1 and 2 for example. But with the new Zelda game, I really want to open the opportunities up for players to really make an impact on their environment and to give them a little more freedom to choose their path that the story takes.

 

Mases: I grew up playing the original Nintendo and the original Legend of Zelda. One of the things I enjoyed about the games in the late 80s and early 90s is that they were much more difficult than the more modern games. Even with Zelda nowadays, there is the hero mode for more advanced players during a second time through, but the first time through has been easier for veteran gamers like myself. The balance, is that something you think about while developing the games, and is it a hard medium to reach?

 

Aonuma: Yes, and I mean that by not specifically making enemies harder or easier to take down. As developers we certainly have to think about context in which people are playing and the lifestyle that most people live. I think now it’s harder for people to carve out large chunks of time to sit and play a game for hour-long stretches. I think we always think about the playability of a game, and when I say playability, I don’t mean the difficulty level necessarily, but just the amount of time they invest in one sitting, or how easy it is to pick up and then put down and then continue later. I’m always thinking about, again not specifically about difficulty, but also about making it possible for players to continue playing, given the demands of their day.

 

Ben: The trailer shown off for Zelda Wii U during the Nintendo digital event was very impressive and very intriguing, especially because there seemed to be a theme of technology with the monster with the mechanical arms and the lasers, and then the high-tech arrow at the end. What can you tell us about the theme or prevalence of technology in the upcoming Zelda?

 

Aonuma: It’s not as though this environment is more high tech than past Zeldas. If you remember, we’ve had statues in the past that had beams that shoot out of their eyes. The hookshot is something that is actually really really high tech. We probably couldn’t even make one now if we wanted to. So I wouldn’t say this new Zelda is going to take place in the more distant-future, or even the near-future for that matter. But one thing we have to do as developers, you might be thinking ‘but then you are not rethinking the conventions of Zelda’, but I am rethinking the conventions, and as a part of that, we have to continue to have these items evolve and change their presentation and make sure that it’s still new experience.

 

Mases: Two years ago you showed the tech-demo for Zelda. It had more of a Twilight Princess look and Hyrule Warriors has somewhat carried that same design. Twilight Princess though was one of the most traditional games, but it was also one of the most successful games. Does a games success, in terms of sales numbers, does that affect the type of Zelda game that you personally like to create?

 

Aonuma: I don’t look back. (Laughs)

 

I always want to create something unique, and the reason for that is not just because it makes for a more fun game experience once the game is completed, but as a creator it also makes things more interesting for my team and myself. Images and expressions and all of those things, in order to make those unique, we don’t start with a plan that is set in stone from the beginning, it’s definitely an evolution. We may have a basic concept in the beginning, but as we are working through those concepts, they are going to evolve, they are going to change. So that’s how that particular tech demo that you saw early on has evolved to what you saw in the trailer.

 

Mases: Thank you for your time. We got through almost all of our questions. We had more to talk about Zelda Wii U, but I know you can’t talk too much about it.

 

Aonuma: Next year. (laughs)

 

Mases: Yes, next year. Fonte

Editado por Soul Reaver

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Aguardo os comentários com as partes interessantes :P

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