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[PC/PS4/Xbox One]The Witcher 3

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The Witcher 3 Potentially Teased by New Image


Geralt’s sword hints at things to come.


by Andrew Goldfarb JANUARY 15, 2013


A teaser image on CD Projekt RED’s official site could be hinting at The Witcher 3. The image, posted in an update about the REDkit beta, shows off the hilt of Geralt’s sword and advises fans to “stay tuned for more info.” The post also notes that “if you are wondering what’s that in that picture above – well, we’ll leave it for your imagination to answer.”




Last week, CD Projekt RED showed off Cyberpunk 2077 but also hinted at an additional upcoming announcement. A teaser suggested that on February 5th, CD Projekt RED will reveal “a fully open world game with an intense story” that “is much closer to being completed.” At the time, CD Projekt RED said “you can probably guess the game we’re talking about,” suggesting that The Witcher 3 could indeed be announced on February 5th.


For now, The Witcher 3 hasn’t been announced, but check back to IGN early next month to find out exactly what CD Projekt RED has been teasing.




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Porr*, aí sim.

Quero Geraldão de volta decepando cabeças e traçando a mulherada.

Melhor série de RPG da atualidade.

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Também nem terminei o 2. PC teve que ser formatado antes que eu pudesse terminar.... e eu já tava perto do final :(

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série linda, 1 e 2 são na minha opinião os melhores RPGs da atualidade, o 2 principalmente, Gerald carisma infinito,



me surpreendi varias vezes.


se o 3 for 80% do que o 2 foi ja ta acima da media dos demais.


hype no maximo aqui.

Editado por front_valentine

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joguei o 1. to com o 2 pr jogar aqui, to na duvida se jogo o 2 ou se termino The Last Remnant que fiz merda e não consigo matar aquele demonhão que pisa no chão e causa o apocalipse.

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Combining a story driven and open-world RPG for the first time - CD Projekt RED’s new state-of-the-art REDengine 3 brings a new level of realism to the gaming experience.


The REDengine 3 is the third iteration of CD Projekt RED’s in-house technology. It is created for RPGs set in vast open-worlds with improved tools for spanning truly nonlinear stories that are based on real player choices and consequences.


“If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world and one that builds a vast open-world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story. Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion. When working on our previous titles, I didn’t dream that we would achieve something like this. Thanks to the support of all our fans, now we have the possibility to use REDengine 3 and create something many RPG fans dream of.” - said Adam Badowski, head of CD Projekt RED studio.


The REDengine demonstrated its capability to create great adventures for the first time in The Witcher 2 (PC). It was praised for its graphical excellence and exceptional, branching storytelling. The studio developed the technology and with optimization, REDengine 2 (internal name) brought The Witcher 2 to Xbox 360. Now CD Projekt RED aims to set their games in diversified, open-world ecosystems while maintaining a well paced and robust story.


The REDengine 3 tech is tailor-made to create nonlinear and story-driven RPGs with a system that allows to stream and handle fully explorable open-worlds. Cyberpunk 2077, the second project the studio is working on, will have prime examples demonstrating that REDengine 3 is the perfect tool for creating immense universes filled with exciting, nonlinear adventures. The advanced technology of the REDengine 3 makes RPGs comparable to top-shelf shooters, both in terms of game world presentation and the epic proportions of events that the player is drawn into. The engine is a next-gen ready solution that begins to blur the line between pre-rendered CGI movies and real time rendered graphics, bringing us closer to the most life-like world ever created in video games. All the state-of-the-art visuals form a living ecosystem allowing the player to be a part of a vivid environment. The new face and body animation systems implemented in REDengine 3 offer realistic expression of emotions, movie quality scenes and character interactions.


The technology uses high dynamic range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, color grading and flares from many lights. A high performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail. The technology also includes seamless blending between animations and physics along with many more features. The engine uses CD Projekt RED’s new version of its proprietary REDkit editor with tools made specifically for RPG game creation. The editor can build complex, branching quests and set them in a free roaming environment with a simplicity not achieved by similar toolsets.



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The Witcher 3: Wild Hunt announced

"A must see next generation RPG," says Game Informer.


The latest issue of Game Informer confirms The Witcher 3: Wild Hunt, “a must see next generation RPG” from CD Projekt RED.


The game once again stars Geralt, his memory now restored, who is done fighting for others. His new missions include everything from solving mysteries to slaying monsters. And there will be no chapters or acts, this time around.


Wild Hunt is set in a world 20 percent bigger than that of The Elder Scrolls V: Skyrim—one so large that it takes 30 to 40 minutes to cross it on horseback.


The game’s narrative is said to offer three forms:

Lowest Level: Free-form activities such as crafting, monster slaying (which seems to be more extensive in the third iteration), and going on quests.

Next Level: The political situation of the Nilfgaardian invasion is resolved through a core plot line for each area, including Skellige, Novigrad, and No Man’s Land.

Final Level: Geralt’s main storyline, his search for his loved ones, and the chase of the Wild Hunt.


Players will be tasked with making choices, and naturally, can skip things if they’d like, but will face consequences if they choose to do so.


When monster hunting, players can gather clues to build up information. Books hold information on monsters and townsfolk can also provide insight. Potions and similar items are important when going into battle. Depending on the time of day and other conditions, monsters may appear in different areas and boast different abilities.


In combat, you’ll be able to perform critical strikes in a monster’s weak area depending on how much you’ve learned about it. When fighting a vampire, for example, you can negate its poison attack by hitting its venom gland. Or, you can strike at both its hearts with a thrust attack for an instant kill.


After they’ve been defeated, monsters will drop loot such as unobtainable chemical and crafting materials required for unique potions, mutagens, and other forms of item crafting. They’ll provide income as well (orens drop?).


The Witcher 3 uses CD Projekt RED’s new REDengine 3 technology and will launch for “all top-of-the-line” consoles on an unannounced date. A next-gen hint it is, then.


An official announcement is expected for tomorrow.


Thanks, NeoGAF.

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Update 1:



Originally Posted by Game Informer:

CD Projekt RED has provided the screenshots you see here from its current in-game assets running on its Internal PC development hardware. However, the renderer - the part of the engine that translates the game files into what you ultimately see on screen - is still in development and will boast significant improvements by the time The Witcher 3 ships. "Right now you see the game in the old renderer, but it's going to be taken to a truly next level," says gameplay producer Marek ZSiemak. In particular, the developers tell us that skin shaders and the dynamic lighting model will be markedly more advanced in the final version.


Originally Posted by INDIGO_CYCLOPS:


Ok wow, the text is small. I don't want to miss anything good. Here's a small few things I got that I loved.


World supposedly 20% bigger than Skyrim's, says development team. [Tentative, obviously]

30-40 minutes to cross world on Horseback

New streaming technology (CDRED Engine 3)

Geralt's Memory is restored

No chapters/acts

Dude is fucking DONE fighting for everyone else

Everything from solving MYSTERIES to slaying monsters

Coming out on "all top-of-the-line" consoles - I'd say that confirms next-gen is in.


I'll be back with more.


Update 2:



So it's saying that they had to change up their design philosophy when developing TW3, due to the open world structure. So NARRATIVE comes in three forms:


Lowest level = free form activities like crafting, monster slaying (seems to be much more extensive this time around) and questing.


Next level = Political situation of Nilfgaardian invastion is resolved through a core plotline for each area. These areas? -> Skellige, Novigrad and No Mans Land!


Final level = Geralt's main plot line, his search for his loved ones, and the chase of the Wild Hunt.


Sounds like a lot of interwoven plotlines, decision making. You can skip things if you really want, but there will be consequences to your actions if you do so.



So more about the monster hunting:


Clues build up information (like a Bestiary perhaps?)

Books garner information about monsters

Townsfolk provide information

Potions and such are important

Time of day and other conditions affect where monsters appear, and their abilities



Some combat info:


Critical strikes in areas that matter depending on how much you learn about said monster

You can disable a vampires poisoning attack by hitting its venom gland (Vampires are poisonous?) or skewer BOTH ITS HEARTS with a thrust attack (instant kill)

Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting.

Provides income as well


Enemy AI completely rebuilt, scripted bosses out

Environmental combat 'contributions' (a dozen types of interactive objects)

---> Wasp hive irritated using Aard


Magical signs retooled

Igni = new flamethrower effect

The magic tree advancement allows secondary sign forms = ie. Igni and a 360-degree blast

Yrden = small trap can be modified into a larger field that slows any enemy


Other trees, Swordsmanship and Alchemy

New strikes under Swordsmanship, boosts like improved stamina and parrying

Mutation mechanic under a different development path

Not much information given about Alchemy path, other than it being based on potions



Horse could be used to access long term stash, as well as Inns

Team aware of frustrations of inventory management in The Witcher

Committed to a less tedious process


Crafting critical to maximize Geralts potential, but weapons and armor can be found in many ways

Players can customize their crafted weapons with some components, ie, monster scales for leather in armor


Each armor piece has unique appearance, new cloth simulation tech.

Barber is in from the get go. Dyeing hair is OUT OF QUESTION, White Wolf.

Editado por Ditão Jack

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Não esperava algo estilo The Elder Scrolls. Pensei que seria um open world mais contido.


Estou curioso para ver como a jogabilidade será adaptada.

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Tou na expectativa também. Tou no Chapter 3 de Witcher 1 e adorando. Falaram que Witcher 2 é muito superior e certamente embalarei no 2º game após terminar o primeiro.

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Eu esperava um open world mais contido também, espero que seja algo bem melhor que Skyrim, principalmente as batalhas.

O ano que este jogo for lançar vai ser o ano que atualizarei meu PC :D

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Eu só precisarei de uma placa de video melhor e uma nova Mobo para poder usar o SSD.


Já tou guardando para comprar uma GPU top.

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mas vc nao tinha pego uma vga a pouco tempo wyseman?

eu duvido que va vir muito mais pesado do que ja estamos vendo


ps: embora eu sinto que vou precisar de mais ram :)

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A placa do wiseman acho que seria mid end agora, ainda aguenta o tranco.

Acho que seria mais negócio investir em uma mobo e memória. Para assim preparar terreno para uma GPU melhor que vai estar menos cara.


Eu preciso é trocar tudo :lolmor:

Mobo, processador, GPU, memória...

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