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Eu acho Animal Crossing tão sem graça. Eu tinha o do Gamecube e me arrependi de ter comprado.

 

Ou essa versão do game melhorou exponencialmente, ou os japas gostam de games assim.

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O que acontece que vender mais de 500 mil nos EUA é fracasso hoje em dia?

Não é possível que produzir um jogo como Epic Mickey 2 não dê bons lucros vendendo isso em 2 meses.

 

Alem do que já falaram sobre a expectativa de vendas devemos lembrar que o Epic Mickey 1 do Wii vendeu mais de 1 milhao em apenas uma plataforma. Agora lançando em varias, incluindo as hds, o custo da produção deve ter subido. O jogo deveria ter vendido muito mais ao expandir a base de usuarios ao inves de encolher. Nao que mude o fato da Disney só estar no mercado pra fechar estudio, parece uma EA de antigamente...

Editado por titio

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O Epic Mickey 2 não foi tão modesto assim. Só na Junction Point eram mais de 150 funcionários, mais um estúdio terceirizado para fazer as versões do PS360 e outra empresa que fez as cutscenes, sem contar dublagem e etc. Foi um projeto com uma produção AAA.

Se eram 150 para fazer algo como o Epic Mickey2 mais as terceirizadas, a Disney fez muito bem em fechar. A não ser que tenham feito o jogo em uns 8 meses.

 

Alem do que já falaram sobre a expectativa de vendas devemos lembrar que o Epic Mickey 1 do Wii vendeu mais de 1 milhao em apenas uma plataforma. Agora lançando em varias, incluindo as hds, o custo da produção deve ter subido. O jogo deveria ter vendido muito mais ao expandir a base de usuarios ao inves de encolher. Nao que mude o fato da Disney só estar no mercado pra fechar estudio, parece uma EA de antigamente...

O primeiro Epic Mickey ganhou bastante atenção devido aos rascunhos ousados, não? Aquilo gerou um grande buzz em torno do jogo.

O segundo me pareceu ter sido deixado de lado pela "imprensa" e pelos próprios jogadores.

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Eu acho Animal Crossing tão sem graça. Eu tinha o do Gamecube e me arrependi de ter comprado.

 

Ou essa versão do game melhorou exponencialmente, ou os japas gostam de games assim.

 

A do Gamecube era a melhor, na minha opinião. Mas naquela época era bom ter mais pessoas jogando, tinha 4 casas pra escolher. A interatividade era legal.

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Trsiste ver uma titica dessas vendendo assim e dmc logo abaixo com esses números.

 

Não tem jeito. Nongamer fode com tudo.

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sony é a terceira maior do mundo no ramo de celulares, não acho q ta dando preju

 

 

 

 

 

Nintendo reduz expectativa de vendas de hardware

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Por Redação em 30/1/2013 12:05

 

A Nintendo reduziu suas expectativas de vendas para hardware pelos próximos meses. Agora a empresa vender até 4 milhões de Wii U até o fim de seu ano fiscal, em 31 de março deste ano, contra 5,5 milhões de unidades da previsão anterior. Para o Nintendo 3DS, a Big N estima alcançar a marca de 15 milhões de unidades enviadas às lojas até a mesma data, contra 18,5 milhões da expectativa anterior.

 

Até o final de 2012, a Nintendo relata ter enviado 3 milhões de unidades do Wii U para as lojas, e mesmo assim o console esgotou em alguns pontos de venda, na época de seu lançamento, em novembro do ano passado.

 

Ainda assim, a empresa não está muito otimista para os próximos meses e ajustou sua estimativa de perdas pelos próximos três meses. Se antes a Nintendo esperava angariar mais de ¥ 20 mihlões, agora eles esperam perder ¥ 37 milhões. Os motivos são diversos, mas entre eles temos a desvalorização do iene, frente a outras moedas, e a demanda do público para sistemas mais antigos, como o próprio Wii.

 

Software

 

A Nintendo também aproveitou para divulgar seus números de softwares lançados em aparelhos mais recentes. No Wii U, mais de 11 milhões de games foram enviados às lojas desde o lançamento do console e os mais vendidos entre estes foram Nintendo Land (2,33 milhões) e New Super Mario Bros. U (2,1 milhões).

 

Já no Nintendo 3DS, 40 milhões de unidades foram enviadas às lojas ao longo de nove meses do ano fiscal e, claro, Pokémon Black & White 2 foi o mais vendido, com quase 8 milhões de unidades, enquanto New Super Mario Bros. 2 somou 5,9 milhões. Já Animal Crossing: New Leaf, ainda não lançado no Ocidente, já apresenta 2,7 milhões de unidades vendidas.

 

Todos os números de software correspondem a um período entre março de 2012 e 31 de dezembro de 2012.

 

 

 

Microsoft Profits $6.4B in Holiday Quarter, Ships 5.9M Xbox 360s

Microsoft has released its financial report for its second quarter which ended December 31, 2012. Microsoft reported a record amount of revenue of $21.46 billion for the company. This is up from $20.89 billion a year ago. Profits for the quarter reached $6.38 billion, down from $6.62 million a year ago.

 

The Entertainment and Devices Division, which includes the Xbox, posted revenue of $3.77 billion, down from $4.24 billion a year ago. Microsoft cut its money spent on marketing doe the Xbox by 21 percent or $92 million which helped offset the decrease in revenue. Research and development increased by 25 percent or $98 million.

Microsoft also shipped 5.9 million Xbox 360's during the quarter bringing total shipments up to 75.9 million units. However these figures are down from the 8.2 million shipped a year ago.

 

"Xbox 360 platform revenue decreased $1.1 billion or 29%, due mainly to lower volumes of consoles sold and lower video game revenue, offset in part by higher Xbox LIVE revenue," said Microsoft in a statement.

 

"We shipped 5.9 million Xbox 360 consoles during the second quarter of fiscal year 2013, compared with 8.2 million Xbox 360 consoles during the second quarter of fiscal year 2012. Video game revenue decreased, primarily due to $380 million of revenue deferred associated with the Video Game Deferral."

 

The biggest launch of 2012 was Windows 8 which helped increase sales by 24 percent for the Windows Division to $5.88 billion. Microsoft has sold 60 million Windows 8 licenses to date. Other releases include Windows Phone 8 and the Surface tablet.

 

"Our big, bold ambition to reimagine Windows as well as launch Surface and Windows Phone 8 has sparked growing enthusiasm with our customers and unprecedented opportunity and creativity with our partners and developers," said Steve Ballmer, chief executive officer at Microsoft.

 

"With new Windows devices, including Surface Pro, and the new Office on the horizon, we’ll continue to drive excitement for the Windows ecosystem and deliver our software through devices and services people love and businesses need," Ballmer continued.

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Trsiste ver uma titica dessas vendendo assim e dmc logo abaixo com esses números.

 

Não tem jeito. Nongamer fode com tudo.

 

Segundo alguns eles sao a salvacao...

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Preconceito bravo com Animal Crossing sem sequer ter encostado a mão, hein Link?

 

Só de chamar alguém que compra um console de 200 dólares + um jogo de 50 dólares de nongamer é muita prepotência.

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Eu acho Animal Crossing bem sem graça. Eu o vejo como um social game de console/portátil com simulador da vida de seu personagem. Acho que ele funcionaria melhor no WiiU com o tablet. Particularmente, eu prefiro mais Harvest Moon, se bem que só joguei um para PS2.

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Sim, eu também gosto de Harvest Moon, hahaha.

 

Mas achar sem graça não significa em chamar quem compra de non-gamer. Garanto que no meio de quem comprou Animal Crossing tenha quem comprou DMC também. São jogos de propostas diferentes e nenhum é mais ou menos jogador por causa disso. Tem quem se dedique bastante nesses jogos de simulação de vida, são pessoas longe de ser "nongamer".

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eu joguei horas de varios animal crossings pra poder falar q é uma bosta

 

é questão de gosto, tem q respeitar

 

não espero AC nem de 3ds nem de wiiu. não curto

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Lol, positivei post do Rhazo, tava com -2 porque ele disse que o WiiU tem títulos fortes anunciados? É isso mesmo produção? Lór

 

Enquanto isso o 3DS

 

 

3DS Closes on 30 Million Total Units Sold, Moved Almost 40 Million Games Last Year

 

PUBLISHED ON JANUARY 30, 2013, BY ALEX PLANT - POSTED IN 3DS, DS, HARDWARE, NEWS, NINTENDO, SOFTWARE, WII,WII U0

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It’s been a good year for Nintendo 3DS: the system’s managed to largely turn around its cold as ice reception by the market and scored a couple big hit titles this year in the form of New Super Mario Bros. 2 and Animal Crossing: New Leaf, which sold 5.96 million units and 2.73 million units respectively. These titles, together with “evergreen” long-term sellers like Super Mario 3D Land and Mario Kart 7, which released in the holiday period of 2011, drove 12.71 million hardware sales and 39.56 software sales for 3DS in 2012.

These numbers pushed 3DS to an overall adoption rate of 29.84 million units, just shy of the 30 million Ben predicted last year, with just under 85 million total game sales.

We’ve already explored Wii U’s performance during the holiday period, but you can find out how Nintendo’s other systems fared after the break.

Nintendo DS managed to score a hit title in Pokémon Black 2 & Pokémon White 2, which combined pulled off 7.63 million sales units – the clear star of 2012. However, DS itself didn’t fare so well – only 2.15 million DS units were sold last year, largely thanks to the transition to 3DS. 30.24 million DS games were sold, largely thanks to notable evergreen titles like New Super Mario Bros. and Mario Kart DS.

Wii sold 3.53 million hardware units and 45.08 games last year, with the only notable title being Mario Party 9, which managed to become a million-seller title. It’s now closing in on 100 million units, with 99.38 million worldwide sales as of December 31.

Source: Nintendo Consolidated Financial Highlights for the Nine Months Ended December 31, 2012

Editado por Yamato

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EA Fiscal Call Info (Wii U, Steambox, MoH, PvZ2, DS3, Crysis 3, More)

 

Webcast Notes - I'll try and update as it goes along...

  • Consumers are behaving in a way reflective of a console transition
  • Console transitions are difficult, initiate periods of strong growth, represent significant opportunity
  • Working on new Battlefield and FIFA titles
  • Medal of Honor performed well below our expectations
  • Strong performance from FIFA, Need for Speed
  • NHL performance down
  • Packaged goods up $16 million, following FIFA/Battlefield 3
  • Strong Digital Performance
  • Deferring Battlefield Premium revenue of 15% to following quarter
  • 44 million full-game downloads
  • Majority of Q3 digital revenue came from FIFA, Medal of Honor, and Need for Speed
  • Full game download performance will increase in the future
  • 100 million in mobile games, 36 YOY growth
  • Majority of mobile success from 'The Simpsons: Tapped Out'
  • Subscriptions, advertising, Digital Revenue - 79 million (excl. Battlefield Premium)
  • Digital momentum continues to build and we see this as the future.
  • Q4 predictions: Battlefield Premium, FIFA Ultimate Team, Crysis 3, Sim City, Dead Space 3.
  • Q4 challenges: following Holiday softness, significant volatility due to 'console transition'.
  • FUSE delayed to Q1 of fiscal 2014.

Peter Moore...

  • Distinction between HD consoles vs. SD consoles — both trending down, HD 13% down.
  • EA console titles focused fully on HD.
  • EA had 6 of the top 20 hits of 2012.
  • Clear distinction between winners and losers — in Q3, EA had both.
  • Global revenue for digital services grew 25%.
  • We struggled with slowdown of sector, and poor critical and commercial performance of MOH.
  • Critics polarised.
  • MOH scores "lower than deserved".
  • Consumers didn't respond to 'authenticity' proposition.
  • MOH no longer part of our shooter rotation.
  • FIFA 13 No. 1 in Europe in 2012, outselling Call of Duty.
  • Need for Speed: Most Wanted, up 30% YOY, outperformed other racing titles. Now an annualised blockbuster.
  • Battlefield in a position to become a top franchise in the industry.
  • Bejeweled Blitz, Simpsons Tapped Out coming to Android.
  • Dead Space 3, demo generated 44% more downloads than Dead Space 2 demo on Xbox 360.
  • Crysis 3 pre-orders 40% higher than Crysis 2.
  • SimCity critical reception shaping up well.
  • Real Racing 3 launches Feb 28
  • Tiger Woods March 28, Army of Two March 29, FUSE Q1 Spring
  • Origin 2 million users registered in January.
  • Fiscal 14 ushering in a new era of gaming.

Q&A - John Riccitiello, Frank Gibeau, Peter Moore

 

Q: Medal of Honor: what drove performance, what steps can you take to prevent a repeat, comment on YOY continuity of FPS titles.

A: In a hit driven business, about what you can build, we missed on MOH and take responsibility. We released 11 games scoring 80+, delivered 90% titles on time. MOH overshadows this, but we're proud of our teams overall. As for shooters, Battlefield is coming.

 

Q: Marketing expense increased, is this sustainable thinking of things going forward? Also, you talk about recurring franchises (now that Medal of Honor is out of the picture) — FIFA and Battlefield make up the majority of profits, as you move into next-gen, what changes?

A: Trend driven by titles and activity in the quarter. A lot of work is done to get the most out of each marketing dollar, conscious of what to spend and when. Hold off on putting trends in your models going forward, but we're working to drive it down. We want to maintain a smaller selection of titles going forward.

 

We want to build around franchises, like Battlefield and FIFA. We try to build profitability by developing a long digital life, e.g. Battlefield Premium, FIFA Ultimate Team, across multiple devices. All of that can be monetized and helps drive profitability as opposed to a single boxed title.

 

We believe that FIFA and Battlefield can remain in the top 5, possibly 1 and 2, as we move into the technology transition we see coming. They will help lead this transition and continue to get bigger. They are vitally important to us, but not at the expense of our other franchises.

 

Q: You're facing headwind following late state of console cycle, a lot is out of your control at the moment, people are expecting well selling new consoles. If new consoles are not competitive, what is your 'Plan B'? Does it involve other platforms that are gaining penetration? Are you preparing for this?

A: The data on game usage is clear. We have added gamers to the universe of paying game customers. There is no slowdown. Substantial digital growth — 37% growth in last 12 months. Digital is a valuable part of our business. Driven by a great talent base. We have great talent and a great business. We know exactly what's coming and we know more than what's disclosed to consumers and investors. Plan A: explode with opportunities we see on console. We have high confidence.

 

Q: What is driving digital growth?

A: Full game downloads are PC centric, like Battlefield, a substantial title, bigger than anything else in this quarter — drove full game downloads in this quarter. See the slides for further illustration on this. Almost all of this is driven by Battlefield and Star Wars.

 

Q: Should we assume next quarter to be bigger?

A: Take Battlefield Premium. 108 million will drop into 4Q, minimum. Down to last expansion pack in the series, so it might trend down a little bit. One thing to keep in mind, most cost for developing product were incurred as quarters went along, so that revenue will be at a high gross margin as it comes into 4Q.

 

Q: Wii U — you're not pursing aggressively. What does this say about consumers adopting next-generation consoles in the future?

A: Never count Nintendo out. They have great IP. You will see a bounce when they bring these IPs out. We see no correlation between Wii U sales and what we expect from other next-gen consoles, can't talk a lot about that though. What we describe as "Gen 4" is yet to come. We're excited and investing in it.

 

Q: Any softness around FPS/M-rated games/Gun Club following recent events? View on media/political focus?

A: We didn't want to answer this question. We're not seeing softness in FPS sector. We have an advantage at EA, sharing with ESRB and ESA, being exposed to Washington. We're a responsible industry and confident in our content not having a link to violence. We were stunned and horrified by the violence in Connecticut and Colorado. There's been an enormous amount of research into links, nobody's found anything. Supreme Court concluded that we deserve all 1st Amended Right freedoms, following agreement with evidence in multiple studies. We understand that there may not be an actual problem, there is a perception to wrestle with. We want to be part of the solution. Our media reaches many Americans and can be used as a voice for good. We don't want to be the butt of the joke. We're ready to step up.

 

Q: Mid-core genre for Mobile. Where you guys at?

A: Real Racing is coming, other titles planned going forward. Big believers in audience.

 

Q: Plants vs Zombies 2?

A: Nothing to announce, great plan for Pop Cap going forward to expand franchise.

 

Q: Valve introduced Steam Box at CES, uncertainty around Sony and Microsoft. Could Valve be a player?

A: John is "in the Gabe Newell fan club". He's a big fan of their content, Portal is his all time favourite. Having said that, Valve hasn't said much about their plans. Large scale success usually goes with multiple billions of investment in development, online relationships, retail, manufacturing, supply, etc... Based on what Valve has said so far, it could be a nice niche product for Valve fans. They need to reveal more about their plans.

 

Q: Learnings from Simpsons: Tapped Out? What techniques can you apply to other IP?

A: Simpsons IP great opportunity for us, in regard to episodic content, e.g. Treehouse of Horrors. At its core, it's a hilarious game.

 

Q: What is driving Q4 predictions?

A: Most analysts expecting big quarter, following Assassin's Creed 3, Call of Duty: Black Ops 2, Halo 4, Need for Speed, Madden, FIFA. Despite great games well marketed, quarter was weaker than we anticipated going in. Often happens when consumers expect a console transition. Sales are down and erratic. We're about to launch the 1st of 3 packaged goods title that will define our quarter. We know we've got a fast boat, we just don't know how deep the water is. We think the content's great, we're anxious about the sector a bit.

 

Q: Battlefield. Are you dropping Medal of Honor and annualising Battlefield?

A: We're not announcing an annualisation of Battlefield today. We're releasing a new Battlefield title next year and we'll talk more about it soon.

 

Q: Digital: What's working and what's not working? Are there areas you're rethinking?

A: Mobile is working for us in addition to digital downloads for full games and PDLC, like Battlefield Premium and FIFA Ultimate Team. Bunch of F2P models are working well for us. FIFA in Korea and Japan are F2P and are working well. Premium and F2P across mobile, PC and console are working well for us. Absent is social. Social has not down well for us. We have the IP we need and the channel access we need. We can lead digital with great execution in Asia, following western success. Added strength following PopCap acquisition. We have a great hand. We like what we've got and we're not looking to drop.

 

And we're done!

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Treco fiscal da nintendo acontecendo: https://twitter.com/gibbogame

 

Lá na GAF tão colando o que já foi fala até agora:

 

iwata- feel great responsibility for not achieving forecast target, 3ds in jp on good track with 3 of top 5 from nintendo

 

jp animal crossing for 3ds exceeded plans, usa market has been worst for us with only 2 titles of top 20 from 3ds and no console there

 

usa sales were -27% versus japan while previously 2.5x, also blaming competitors were aggressively bundling titles in usa and eu

 

said in germany and france that 3ds hardware sales were up YoY, the best markets for eu

 

in usa had 5 titles in top 20, france 11/20, germany 10/20, spain 11/20, but uk was lower, still saying 3ds volumes accum exceeding ds ramp

 

overseas 3ds- software is not there yet to drive sales of hardware, but have become leading platform in japan

 

wiiu value proposition not delivered enough to consumers, am selling below cost and not planning to discount further

 

set minimum 100bn op for next fy,committment from mgmt, want to eliminate loss per unit aggressively

 

to achieve that target in japan release monster hunter 4, dragon quest 7m animal crossing, pokemon x y,

 

overseas will release fire emblem,brain age, lego city, animal crossing by mid year plus 10 more titles,digital all for 3ds

 

3ds -more jp titles will be released overseas for 3rd party like profesor layton, digital important for sales with animal crossing 1/4

 

wiiu want to do more collaboration with 3rd party developers and not just licensing, wiiu connectivity is 74% and want to enhance pad usage

 

google streetview has been delayed from end of jan to mid feb for japan, saying its an example of what want to do with pad in livingroom

 

its called wiistreetu powered by google, can tour places from livingroom and adjusts to orientation of pad as you pan around

 

r&d for handheld and console together now, plan is that software can work across each other with potentional for mid-long term

 

wiiu have more software to come out from mid year onwards in particular, miyamato- am changing my gaming style with wiiu

 

miyamoto- saying developers have not put much uniqueness in games as yet, iwata- wiiu is part of my life..first time happened

 

iwata- not every single game can become cloud offered, hardware wont become obsolete, need to think of something new and unexpected in games

 

miyamoto- smartphone games are now so functional users become satisfied, our mission is to offer more and hence users buy our systems

 

miyamoto- for console think tv can be more useful in peoples lives,this is wiiu mission

 

discussing animal crossing 3ds in japan success with more women/girls this time versus ds version 7yrs ago which sold 5m, 2/3 women buyers

 

3ds female mix was 25% in week 1 but that hit 50% when animal crossing was launched and continues at high levels since the game launched

 

iwata- need to think of better way to communicate asymetrical gameplay, miyamoto- dont think all games should incorporate asymetrical

 

miyamoto- on pikmin besides HD thinks there is no better way to play with 2 screens

 

iwata- said up until middle of last year was difficult to develop for wiiu for nintendo and 3rd party,improve over time, we have overcome it

 

wiiu - saying processor is memory optimised,cpu/gpu becoming less important, competitors doing the same

 

iwata- said digital sales key for growth, but wont replace packaged, achieved 11bn sales in 9months

 

reports about being allowed to sell consoles in China, Nintendo's Iwata says "doesn't see any change" to the situation at this time

 

nfc on wiiu- said 1) can be used for games with figures/cards working with game, making preparations in that direction ,say by end of yr

 

nfc - 2) nfc is similar to felica in jp so studying to use nfc for e-money, no change to dividend policy or return to shareholders

 

iwata- it is my mission to improve and make our platforms solid and hence achieve 100bn op, wiiu after summer will have more games to

 

meeting over.mgmt leave quickly as usual so no questions after

Editado por Ditão Jack

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nossa qta news jogada sem grifar ou fazer resumo

nesse ponto na Outerspace o pessoal la tem o costume geral de fazer isso

 

minimo que tem que fazer é grifar parte mais importante.

 

xbox 360 no 1 ano nao teve NADA, simplesmente tudo que saia nele era inedito, por se tratar de um console netx gen, ainda que 15 como alguns bricam, quem teve tv hd na epoca ja dava aquele pulo visual

 

e tem outra, facil falar que so teve o primeiro jogo que presta 1 ano depois agora.

o WiiU ja tao falando como se os jogos fossem jogoes.

o wiiU nao tem nada ainda, previsao é tb demorar 1 ano para ter algo

nao, new super mario nao conta mais que Kameo sequer

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sem pricecut nivel o q fizeram com o 3ds, o wiiu vai murchar assim como o 3ds murchou. nego acha q foi mario q salvou o 3ds, mas não foi, foi o pricecut de 1/3 q o aparelho sofreu 6 meses depois do lançamento (UM TERÇO), mario não salva ninguem, não salvou o virtual boy, o n64 e o gamecube

 

imagina um xbox 720 em outubro no dia das crianças por 400 dólares? quem vai comprar um wiiu nos usa depois disso?

 

no japão ainda a nintendo se salva um pouco, mas as vendas tão abaixo do ps3

 

na europa ta dando pena do wiiu, vende menos do q o japão sendo um mercado maior

 

é bom ele começar a considerar o price cut sim. 2 AAA por ano não vai segurar o console custando 350 dolares

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o burra, lol. eu disse q vai ser um jogo tipo mario, platformer no vita, e não q vai ter o desempenho de mario em vendas, vita nem tem base pra isso

 

eu quis dizer q pra quem tem vita, vai ser um jogo estilo mario, pra quem curte

 

3ds murchou depois do lançamento, ou pq vc acha q cortaram o preço? pra fazer caridade? cortaram pq não tava vendendo. pessoal tem memoria curta

 

agora 3ds ta excelente

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nossa qta news jogada sem grifar ou fazer resumo

nesse ponto na Outerspace o pessoal la tem o costume geral de fazer isso

 

minimo que tem que fazer é grifar parte mais importante.

 

xbox 360 no 1 ano nao teve NADA, simplesmente tudo que saia nele era inedito, por se tratar de um console netx gen, ainda que 15 como alguns bricam, quem teve tv hd na epoca ja dava aquele pulo visual

 

e tem outra, facil falar que so teve o primeiro jogo que presta 1 ano depois agora.

o WiiU ja tao falando como se os jogos fossem jogoes.

o wiiU nao tem nada ainda, previsao é tb demorar 1 ano para ter algo

nao, new super mario nao conta mais que Kameo sequer

 

PS3 eu não falo do primeiro ano porque não tive, acho que teve resistance que é excelente. Agora o Xbox era port e subjogo até sair Gears. Kameo era uma bosta e PDZ foi câncerigeno para quem jogou no 64. Wii U até o final do ano tem alguns exclusivos Top lançado. Acho Bayonetta 2 e um dos Marios também.

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