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Sir Digby Chicken Caesar

[Multi]Battlefield 3

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Sejam homens e joguem o tal Team Deathmatch e façam Review.

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Acho que ele nunca jogou Battlefield, se ja jogou não soube aproveitar o melhor modo.

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Articles%20-%20Sniper%20Camo%201.jpg

 

E não, esse mato não estava ali quando ele chegou. Cresceu sobre ele. :lolmor:

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É que nem uns loucos que jogam o COD comigo, me solta "Pô, devia ter uma modo objetivo tipo do BC2":facepalm:

Qndo vão jogar BC2 pedem por um team deathmatch :lolmor:

 

Acabei comprando BC2 para X360, o pessoal anda jogando muito.

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DICE: Battlefield won't be released every year

DICE has revealed it has no intention of annualising the Battlefield franchise, saying that doing so would potentially kill off the brand.

 

Speaking to Gamerzines, Patrick Bach, series producer on Battlefield, said that rolling out a new game in the military shooter every year would result in reduced development time, meaning they’d have to get another studio on board to facilitate the process.

 

“The business goals for us are not to release a game every year,” said Bach.

 

“If we were to release another big Battlefield title next year, that would mean that we’d have less than a year to build it, and that would mean that we’d have to have another studio building it for us, which would mean it wouldn’t have that DICE seal of approval, which would mean they’d just have to release a copy of the game we just released.”

 

“EA would never force us to release a game every year. I think that would dilute the vision of the franchise, and you will eventually kill the franchise by doing that.”

 

Quizzed if DICE would consider rotating yearly instalments with another developer ala Call of Duty, Bach said it’s possible “in theory,” though quickly added, “that would be the day.” He did, however, concede that the firm could shift gears towards releasing expansion packs rather than all-new titles.

 

“What we noticed with Battlefield: Bad Company 2 was that if you spend enough time on making an expansion pack like Vietnam there’s enough content to make it feel new and fresh. It’s not only a map pack, it’s weapons and vehicles, and it makes the game feel fresh again,” he explained.

 

“I think that’s a more healthy way of expanding on the game experience. It’s not a new game but a twist on your old game, and I think that’s a healthier way of looking at a franchise rather than just trying to cram every single last penny out of it.”

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SEREI SNIPER AGUARDEM ME

 

serei RECON ou ASSAULT, gosto de ficar camper :reibr:

 

mp_character_profiles_specact_us.jpg

Editado por mathlorenzi

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tiraram meu spec ops, cagaram no pau mermao...

 

serei assault com medico ou eng. com tank buster :D

Editado por psg1

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tiraram meu spec ops, cagaram no pau mermao...

 

serei assault com medico ou eng. com tank buster :D

 

Mesmo esquema de classes de BF2142, o melhor de todos até agora.

 

Haters gonna hate.

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Ele,Batman e Uncharted 3 os jogos mais esperados do ano pra mim!

Que coisa linda amicos, isto que é carisma e ainda por cima não vai sair todo o ano=D

É MW 3 vc perdeu.

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mas na boa...

contando num mapa conquest (o classico)

o recon imho é dos mais prejudicados...

 

Recon weapons:

Semi automatic sniper rifle, MK11 for USMC, SVD for Russian side.

Will have a wide variety of team-play oriented gadgets.

C4 explosive pack.

M9 sidearm for USMC, MP-443 for Russian.

 

só precisa ver esse tal de gadget aew mermao...

pq tirando isso eh o sniper classico do bf2 enquanto todas as classe sairam na vantagem

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No 2142 um dos unlocks pro Recon era uma Carbine, espero que tenha isso no BF3.

 

Edit: E dá pra tirar o scope das snipers no BF3.

Editado por fodão

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Acho difícil ter alguma carbine na tree do Recon, mas já tem a MP7 que é geral, provavelmente teremos outras armas automáticas também.

 

E uma Mk.11 ou SVD com iron sight ou ACOG é praticamente uma M14. :pepsi:

Editado por The Wanderer

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mas pensando bem...

nao faria sentido chamar de recon se nao tiver uma arma da "assalto" no meio. Era mais facil chamar de sniper de uma vez

 

deve ter rifle sim, a diferença do recon pro assault deve ser na armadura e na velocidade

Editado por psg1

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deve ter rifle sim, a diferença do recon pro assault deve ser na armadura e na velocidade

 

voce nao esta mais no kansas, dorothy :lolmor:

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Minha AEK-971 am back... :putin:

que lindo, estou chorando aqui

Editado por Anthrax

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Battleblog #5: Years worth of unlocks and rewards in Battlefield 3

 

Battlefield 3 will be the deepest shooter in DICE history. Read on for the full story on how we will reward skill and dedication, and how our flexible unlock and customization system allows you to tailor the game for your personal play style.

“Battlefield players are among the most loyal out there. Our games are literally played for years by our hardcore fans, and we want to actively support that. There should always be something left to achieve in Battlefield 3.”

Valerian Noghin and Fredrik Thylander are Persistence Designers on Battlefield 3. They’re the guys making sure you will have as much fun with the game in 2013 as on launch day.

Back in 2005, Battlefield 2 was one of the first shooters to introduce a deep persistence system to add that extra layer of tasty rewards and unlocks to keep players returning to the battlefield for hundreds of hours. With Battlefield 3, we are pulling all the stops. Compared to Battlefield: Bad Company 2, Battlefield 3 will have more than 10 times the hardware unlocks spread over weapons, weapons attachments, gadgets, and a huge unlock tree for vehicles alone.

 

Skill and dedication equal rewards

On top of these ingame hardware items, players will also be richly rewarded with medals, ribbons and service stars displaying their skill, commitment, and teamplay prowess. You will be rewarded handsomely in Battlefield 3 for exemplary skill, such as capturing X amount of bases in one round. Excellent teamplayers who keep the team’s vehicles in mint condition and revive fallen comrades will not go unnoticed either. These type of skill-driven rewards are typically handed out in the form of ribbons, and good players can often get more than one ribbon in a single round.

Winning a round for the team should always be the priority, so we are making sure that even when players are chasing their personal achievements, they are contributing to the overall battle. You will also be rewarded for true dedication and commitment, such as playing x amount of hours as a U.S. soldier. These honors come in the form of the much harder to get medals. They are typically given at specific milestones in your career.

There are a large number of ranks in Battlefield 3, similar to Battlefield: Bad Company 2. Your rank badge is a quick measure of your overall progress in the game. And even if you hit the max rank, there is always more glory to strive for with the new concept of Service Stars that we are introducing in Battlefield 3.

 

Service Stars challenge the hardcore

Even getting your first Service Star would be a major achievement. But keep playing, and you will be eligible for even further promotion by getting Service Stars added to your weapon skill badge, your vehicle, your kit, and your overall rank. Anytime your kill card is displayed, everyone will see exactly how experienced you are with your current equipment. The ultimate bragging right would be for a player to be awarded the rank of Colonel with 100 Service Stars attached, and to have 100 stars in all weapons, kits, and vehicles. Getting there will be a massive task – consider that a challenge! :)

The design philosophy behind the unlocks in Battlefield 3 is pretty sweet. We basically give you more hardware to play with for doing what you love to do. Case in point: Using gun X will give you more upgrades specifically for that gun. Playing with a kit and vehicle earns more upgrades for that kit and that vehicle. In addition, all XP gained also goes towards your overall rank, which in turn unlocks new weapons, specializations, and camouflages usable by any class.

 

Play Battlefield 3 your way

The mantra we keep coming back to when designing Battlefield 3 is “play it your way”. What that means is there’s an unprecedented flexibility in how you tailor your kits. The playable classes are not rigidly defined in what they are supposed to play like. While all four classes in Battlefield 3 (Assault, Engineer, Support, Recon) start out with everything they need to be an efficient soldier in the field, it is totally up to you and your personal preferences how you want to tailor them.

Take the Assault class, for example. As you may know by now, this is now the class that has the ability to equip both a defibrillator and medkit for frontline medic abilities. But if you would prefer to switch your add-ons to, say, an underslung grenade launcher with 40mm grenades, go ahead! That will give you an Assault soldier with a more offensive set of capabilities than the player who opts for the default medic approach.

 

Tactical unlocks force you to choose the right loadout for you

That’s the way all of the unlocks and upgrades work. They are specifically designed to be tactical in nature, forcing you to choose loadout based on the map and situation. Do you go for the heavy barrel for your assault rifle? It gives added accuracy for single shots, but at the cost of stronger recoil in burst fire/full auto mode. A standard assault rifle can be modified into a long range accurate weapon or for close quarter, almost SMG-like, combat. For jets, do you go with Maverick ATG missiles to take out tanks or AA missiles to dogfight airborne threats? With your Engineer, do you bring your anti-tank or your anti-air RPG launcher?

 

In short, we think there has never been a better time to be a Battlefield gamer, no matter your play style.

 

 

BF3_2D00_Ribbons_2D00_2.png_2D00_550x0.png

BF3_2D00_Medals_2D00_4.png_2D00_550x0.png

BF3_2D00_Ranks.png_2D00_550x0.png

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