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[PS360] Castlevania: Lords of Shadows

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Sim, tirando a eterna batalha entre os Belmont e os Vampiros não sobra muito de Castlevania nesse jogo

 

Lembrem-se do fato dele ter sido concebido como Lords of Shadow primeiro, e agora ressurgiu como Castlevania. Mas... quem sabe nao adicionaram algum fanservice surpresa ali? O universo pode muito bem co-existir. Espero que sim.

 

Se confirmarem que ele manteve algum aspecto de exploração dos Castlevania-metroid 2D eu vou me empolgar mais, se for só um DMC-clone vai ser brochante. Mas esta bonito pelo menos.

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to cagando um troço pra esse castlevania, castle só é bom no gba/ds, o q vier de bom ai pra mim é lucro ... se feder, não vo sentir falta

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Vi o vídeo HD sem travar e... A julgar por ele, coitado do GoW2HD.

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Como gostei de Curse Of Darkness, prevejo um bom jogo, mesmo não tendo muito a ver com castlevania (não mostraram nada ainda além do nome :rolleyes:) ... só esquecer do nome nessa hora...

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from what i managed to read... since the small print is unreadable,

 

they mark again that is not devil may cry or god of war, that there will be combats and also more quiet parts in the game, that there will be tons of plataforms, that supercastlevania IV is the bible of Cox, that originaly this game was going to be a remake of castlevania I, but since it was already done they wanted to do something different, that plataformer would feel something similar to uncharted 2 (never played the game so no clue), the thing that they most liked of the castlevanias games prior to SCVIV was the plataforms, where the chain could be used to travel the castle, that they were aiming to recreate the hack 'n slash of the older games, and it will have combat parts, yes, like god of war...

 

probably a more complete translation will be put in the dungeon.. but seriously, that small print gave me headache (and i zoomed the pic) and there was some words i couldn't understand anyway... still, is only the first paragraph of teh interview... so i guess sthat more to come

 

 

QUOTE

Cover: "We'll tell you the latest details about the hit sponsored by Kojima!"

Feature: "Kojima doesn't want to say a word about his main 2010 title, not even on Twitter (CastlevaniaLOS), but producer Dave Cox has granted us an interview in which he discusses what LOS has been and will be."

"The story about how a remake became the best CV ever".

 

The rest is kind of hard to read and not all of it is interesting. Highlights are as follows:

-They're not trying to replicate GOW or DMC, it's darker and more atmospheric. There's action, but it's balanced by quiet platforming/puzzle sections and a moving story.

-Originally, the game was going to be a remake of the original CV starring Simon Belmont, but they realized Super CV IV had already done just that.

-The producer loves CV4, particularly the platforming aspects like using the whip to swing. They've replayed the old games to see what made them so great, so they set out to recreate and old school hack 'n slash in 3D.

-Platforming is inspired by Uncharted 2 and combat takes after GOW.

 

 

QUOTE

Translation of page 2

 

A man enters a castle and fights with his whip against monstrous creatures to save his girl from the fangs of Dracula. We can add anything we want to build the biggest vampire story ever told like we said on our last issue but in essence, that is Castlevania. "We are not doing God of War, we are not doing Devil May Cry, we like those games and we admire them but when Castlevania Lords of Shadow gets out people will clearly see that it is not the same game" says Dave Cox, the one responsible for the game at Konami. "It is darker; we recurred in creating an atmosphere. Yes, we have action, but we also have more calm parts because the game as a huge platforming component, a lot of puzzles and a touching story", he affirms.

 

The game's producer says, almost whispering, that Lords of Shadow in reality was going to be a remake of the first: "when we sat down to plan what we were going to do, we decided it was going to be a remake of the original Castlevania. The protagonist was going to be Simon Belmont and the concept was to remake the story of the first game. We then saw that has already been done because Super Castlevania IV was already a remake of the original. We thought that it made no sense doing something that had already been done: and the proposal was to re-launch the saga from its essence."

 

"Super Castlevania IV is my Bible", says Cox. "If you remember, you used the chain to grab stuff, balance, jump... this is the basic concept: platforms were the base for those games on which we traveled hallways and more hallways inside the vampiric castles. We have played all of the old games from the series, before Super Castlevania IV and we asked what makes us like that games so much" and that platforming component and hack n slash turned into the epicenter of Konami's new creature. "The idea is to remake the c l a s s i c hack n slash of the 8 and 16 bits... but in three dimensions."

 

Think of platforms like Uncharted 2, impossible jumps and an indiscriminate use of the whip to grab stuff and to go from one place to the other. Add to that a deep combat system, yes like God of War, and a good dose of puzzles...

 

 

QUOTE

Translation of page 3

 

....And you have the 3 key pieces that define the mechanics of LoS.

 

A chain and much more...

 

The battles with the whip are needed to give that personal touch of the saga (even thus there are ppl that believe that is copying GoW, castlevania was born much earlier and the whip -chain- was included)and the battles with it are included as well in the new game. But is no in the way that you hit one enemy and it will fall, then the next one and it falls and so on until you finish that fase. The new combat system requires more from the gamerat the time to take decisions: you have to block, hit, move, choose your strategies, choose our weapon, modify it in the more adecuate way...

 

We are not infront of an RPG, but we have a main weapon (and one secondary) that you can improve, as well as a list of combos that you would adquired in exchange of experience points that would give you access to better combats strategies. To this, add a serie of "reliqs" that the player would have to collect trought the game and with which (the player) will be able to get upgrades.

 

The battle system is not a mash button in any way, is a very tactic and spectacular, in the presentation of the scenes as well as in the design of the enemies. This is the main reason why the gamers that....

 

EXTRAs:

 

Bubbles in left lower corner: "Did you know?... Oscar Araujo is in charge of the soundtrack and he would count with the contribution of 220 musicians."

 

Bubble on right upper corner: "Did you know? ...es one of the oldest saga in the videogame universe. It debut was in 1986 withDemon Castle Dracula"

 

Note in top screenshot: "Now is the time to improve camara and lightning"

 

Note in second screenshoot: "The secondaries weapon will be essentials"

 

 

QUOTE

Translation of page 4

 

.....like accion games would notice LoS. And most of those game do not have plataform and puzzles. (the writer try to make emphasis here on how LoS is accion, plataform and puzzle. sorry could not translate these exactly, is said in too of a spanish way tongue.gif )

 

The game do not want to stay as a tribute to the saga just for the join of fans, it wants to be directed to a more width audience. And for this, the first requirement of this "next-gen" castlevania was to be very sofisticated, visually and technically. To this it has being added a good quatity (no 50 hours, but a good amount) of scene, that serve to tell the story of love of Gabriel and go deep into a story that would be more complicated minute by minute. And part of this atmosphere that surrounds this Castlevania have being constructed through something, that according to Dave Cox "is missing in others similars game": a live world that is on the enviroment (sceneries) and that makes this world much more real.

 

This is no God of War.

 

When Dave Cox compare his game with GoW, he says that Catlevania is much more real. "Is not overdimensional/exagerated". Gabriel is a warrior, is strong, is powerfull, but his personality has conflicts. He aloud himself to ahve a dark side, a sad side. That we have try to transmite throught out the game [...] And I think that in that level is more mature that GoW.

 

The comparisons with it were expected because with the trailers that have being...

 

EXTRAS:

 

Right upper coner bubble: "Did you know.. according to Enric Alvarez, LoS is ten times more ambicious that Jericho (his preview project?"

 

Note below screen: The game is in 70-75% of develop, it can be play from start to finish, is completly unified. Is only missing finishing all the details.

 

Box on left margen: details of the company: MERCURY TEAM. First games, ..and so on.

 

 

QUOTE

Translation of page 5

 

>>>shown, Konami's game is an action adventure with a hero that fights against giant creatures, and that makes people think they are creating "another" action game. "When we get near the launch date people will find that platforms have a lot of importance in our game, that the puzzles are fundamental. The old Castlevania were all platforms and that is something we have seen a lot", says the producer.

 

"Everything begins because we have a protagonist with a whip, but Castlevania was there before God of War, so in reality they are the ones inspired in Castlevania. God of War is very bombastic, full of action scenes and gets to the limit at all times. Our game is closer [trans

 

lation note: this was hard to translate but they say it as in you identify more with the character, you feel closer to him], more realistic, our protagonist doesn't go everywhere saying 'I'm going to kill you', he has a mission and it's something credible.

 

Castlevania? A Spanish studio?

 

According to Dave Cox, Enric Álvarez (Mercury Steam) presented himself at Konami Europe with a project, it was one of the first things the people at Konami saw in PS3. It was shown to the Japanese bosses and, even when they were impressed, the fact that they had no references to Mercury Steam backlashed. Mercury steam dedicated itself to develop Jericho and from time to tame Dave and Enric exchanged emails. "The opportunity came up when we had to do an internal video to present the new Castlevania project", says Cox. He called Enric, made the offer and he accepted. They made a video using the in-game engine that they had developed to present a remake of the first Castlevania with Belmont as protagonist. The general director loved it.

 

There was then a little confusing moment in which no one trusted in making a remake, so they proposed>>>

 

_____________________

 

Bubbles:

 

Did you know... that the mysterious masks that Konami intrigued followers on their website before the presentation will have an important role in the game?

 

Did you know... that Lords of Shadow is the first in the mythic saga in the current generation, with the exception of the spinoff Castlevania Judgment for Wii?

 

Column:

 

Advice from an expert on triple A's

 

'KOJIMA IS THE BOSS BUT HIS ROLE IS AS MENTOR'

 

As complicated as it may seem, the intervention of Kojima in the creative process of Lords of Shadow is crucial for this game to go from an excellent game to an indispensable one. Dave Cox, the game's producer, tells us that "Kojima is the boss and I report to him. I tell him everything that happens with the game. But he's more like a mentor in creativity and his role is to give recommendations not only on technical problems, but on marketing, playability, and even on press relations." It seems that Hideo Kojima has even been to our country (and from now until the end of development he will come again) to follow the creation from the Madrid study. His idea is to act as a mentor of the title and help, not saying "you have to do this", but more like "this is great, but if you do it like this or like that, it will be better." It is known that even his team came to Mercury Steam to help creating Gabriel's facial animations.

 

 

QUOTE

Translation of page 6

 

...Castlevania and give a renovation to the series. The idea that the studio was from Japan, Europe and Spain, frightened them. "I think that at the beginning people was scared of taking Castlevania to a new direction. There were those that wanted it to be as it had been", comments Cox, even looking at the numbers that spoke of a drop in sales and popularity of the saga in Japan, for Konami it was much easier to not modify anything.

 

And then Games Convention 2008 came. Konami's bosses still didn't see clearly this new road the saga was taking and, at the last moment, decided not to announce the game as the new Castlevania and it was denominated as Lords of Shadow with the only intention of seeing how it was received. "We had some kind of armor and a chain-like weapon... we thought that people were going to say that it was Castlevania. And many people did. After that we received a call from the bosses from Japan that told us: Could you show us in what we're in?" In few days Dave Cox flew to Japan with a copy of the game, a video and a presentation. At the reunion were Kojima and the rest of the directors. He showed them the game and left them with their mouths open. "When we got out, Kojima came to me and said: 'I want to help you with this Dave'. And from then on the company decided it was worth the risk and bet for a new direction for the saga", tells Dave Cox.

 

The rest is 'state secret'. The game hasn't been shown and apparently this year's E3 is one of the dates marked in Konami's calendar as key to the title's becoming (and make some other announcements). Two trailers, some screenshots and clues that Konami's people keeps releasing little by little serve to build the huge mosaic that this gothic stained glass we are before.

 

We know that Gabriels looks for blood. That there will be castles. And huge bloodthirsty creatures. That the setting will penetrate into our bones. That the music will change our mood. That it will drench us with its sad rain. And that we will have to walk through scenes and scenes whipping. And we are excited. We love to think that we are before a Castlevania like Simon's Quest or Belmont's Revenge. We love to think that Castlevania's blood is pure once again.

 

____________________

 

Bubbles:

 

Did you know... that the game abandons the manga aesthetic and gets far from the gothic one, that has always been traditional in the saga?

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Para tudo! É do pessoal que fez Jericho? Aquele Jericho? Aquele FPS LIXO? HA, mais um Castlevania merda. Vai fazer par com o SH... Konami tem de aprender a pesquisar o currículo das empresas para as quais ela entrega as franquias dela, não é possível. :lolmor:

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Para tudo! É do pessoal que fez Jericho? Aquele Jericho? Aquele FPS LIXO? HA, mais um Castlevania merda. Vai fazer par com o SH... Konami tem de aprender a pesquisar o currículo das empresas para as quais ela entrega as franquias dela, não é possível. :lolmor:

PUTA KIU PARIU

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Isso é relativo. O que não faltam são empresas que fizeram jogos de merda por conta de orçamento/tempo e depois acertaram a mão numa produção maior.

 

E, curiosamente, a maioria dos fãs da série Silent Hill gostaram do último jogo, apesar desse não ter sido bem recebido pelo público em geral.

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Para tudo! É do pessoal que fez Jericho? Aquele Jericho? Aquele FPS LIXO? HA, mais um Castlevania merda. Vai fazer par com o SH... Konami tem de aprender a pesquisar o currículo das empresas para as quais ela entrega as franquias dela, não é possível.

 

Até engraçado mencionar isso, pois todos os fãs da série conheço que jogaram o jogo me falaram só elogios desse Silent Hill. Deve ter acontecido a mesma coisa que Legend of Dragoon, foi injustiçado pela mídia, mas quando joguei achei um dos melhores RPGs ever, sinceramente antes de entrar aqui achava que esse jogo foi aclamado pela mídia pois é bom demais, nem acredito no que fizeram com meu Legend of Dragoon e até hoje graças a essa palhaçada não lançam um segundo.

 

Além do mais, tem o Kojima no meio, não acho que ele iria permitir que cagassem nesse Castlevania ´(pelo menos não muito), mesmo sendo um mentor ele deve estar certificando uma certa qualidade no jogo.

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Bem vindos a E32009.

Gostei mt do q vi e li ateh agora.Um dos mais esperados do ano pra mim.

Editado por SOLIDUS

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Isso é relativo. O que não faltam são empresas que fizeram jogos de merda por conta de orçamento/tempo e depois acertaram a mão numa produção maior.

 

E, curiosamente, a maioria dos fãs da série Silent Hill gostaram do último jogo, apesar desse não ter sido bem recebido pelo público em geral.

 

 

Com certeza. Mas não acho que Jericho saiu aquele lixo por falta de investimento, já que foi muito marketeado na época. E técnicamente não é o maior lixo do universo, não parece jogo de baixa produção.

Claro, longe de achar que isso necessariamente significa que esse Castlevania vai ser um lixo. Mas se me anunciam um filme em que o diretor é o Roland Emmerich, eu não vou esperar um bom filme. :lol:

 

 

Ficou muito dividido. A maioria dos fóruns de SH que frequento teve quem gostou, e quem odiou. Mas pelo que vi, a maioria não gostou. Não é um lixo completo, mas longe de ser a salvação da franquia.

 

 

Até engraçado mencionar isso, pois todos os fãs da série conheço que jogaram o jogo me falaram só elogios desse Silent Hill. Deve ter acontecido a mesma coisa que Legend of Dragoon, foi injustiçado pela mídia, mas quando joguei achei um dos melhores RPGs ever, sinceramente antes de entrar aqui achava que esse jogo foi aclamado pela mídia pois é bom demais, nem acredito no que fizeram com meu Legend of Dragoon e até hoje graças a essa palhaçada não lançam um segundo.

 

Além do mais, tem o Kojima no meio, não acho que ele iria permitir que cagassem nesse Castlevania ´(pelo menos não muito), mesmo sendo um mentor ele deve estar certificando uma certa qualidade no jogo.

 

Engraçado, todos os fãs de Silent Hill que eu conheço não gostaram do jogo. :lol: Eu incluso, visto que joguei todos os jogos da série até então e SH Homecoming só não é pior que o origins.

 

 

Kojima não vai garantir sequer a qualidade do Metal Gear Raiden, vai lá esse jogo. Konami só pôs o nome do Kojima na historia, pois atualmente ele é a única coisa na Konami que vende. A única franquia que ainda mantém algum respeito, já que as outras eles vêem degradando com os anos. Sou capaz de apostar que se perguntarem pro Kojima como está o jogo, em alguma entrevista, ele nem vai saber responder. :lolmor:

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Kojima está trabalhando exclusivamente no Peace Walker, que tem time do mesmo nível de MGS4. Ou seja, Castlevania e aquele Raiden estão entregues à terceiros.

De Kojima, como Syftner falou, só o nome.

 

Aliás, Konami pra mim morreu faz anos. Não considero MGS da Konami, é do Kojima Productions, que já já deve tá abandonando o barco dessa empresa imunda e virando um estúdio independente (como já deveria ser faz tempo).

Única franquia não-Kojima que eu adoro da Namco é justamente a que ela mais menospreza: Suikoden.

 

Absurdo mesmo, fazer o que. Mas eu ainda tenho hype pra esse Castlevania God of War-esque.

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Essa entrevista comprova que MGS RISING não sai esse ano ou que Kojima não trabalhará no jogo? Falaram o "grande título do kojima pra 2010".

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Dizer que o Raiden está sendo feito por terceiros é exagero. O jogo está sendo feito nos moldes do ZOE 2, com o Kojima como produtor, e o orçamento é nível MGS4, então duvido que ele não esteja supervisionando o projeto de perto.

 

Já em relação ao Castlevania, realmente o Kojima nem deve mais lembrar o nome da empresa que está fazendo. :lolmor:

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Dizer que o Raiden está sendo feito por terceiros é exagero. O jogo está sendo feito nos moldes do ZOE 2, com o Kojima como produtor, e o orçamento é nível MGS4, então duvido que ele não esteja supervisionando o projeto de perto.

 

Já em relação ao Castlevania, realmente o Kojima nem deve mais lembrar o nome da empresa que está fazendo. :lolmor:

Onde vc leu isso?

Estou por fora.

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Silent Hill Homecoming é jogão. Não faz frente para os três primeiros, mas ainda assim é muito bom.

 

O que me preocupa um pouco neste Castlevania é ter câmera livre e tentar ser muito estilo, por mais que passagens da matéria ali digam o contrário. Dante's Inferno caiu nessa também e se deu bem mal. Só se salvou a ambientação.

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Onde vc leu isso?

Estou por fora.

"Metal Gear Solid: Rising To Use All New Engine

Latest Metal Gear getting work done under the hood.

by Jim Reilly

 

June 15, 2009 - Need some reassurance that Metal Gear Solid: Rising will be taken seriously by Kojima Productions?

 

Speaking on the Kojima Productions podcast last week, host Sean Eyestone confirmed the studio would not be reusing the same game engine from Metal Gear Solid 4, but instead creating an entire new one for Rising.

 

"We're redoing the engine from scratch, and it's going to look amazing," Eyestone said.

 

"It's going to be a big project like Metal Gear Solid 4. The entire team is serious about making it look as good as possible on every platform."

 

As if there was any doubt from us gamers. Metal Gear has always strived for graphical greatness. It will be interesting to see how the studio handles this major multiplatform release, though."

 

O Kojima também deu uma entrevista na qual falava que a equipe do Peace Walker estava com raiva por conta do orçamento do Rising ser tão grande e ter sobrado pouco dinheiro para eles. lol

 

Obviamente é brincadeira, mas parece que o jogo será uma grande produção.

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Deve aparecer na E3, apesar do Castlevania ser bem mais provável.

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Dizer que o Raiden está sendo feito por terceiros é exagero. O jogo está sendo feito nos moldes do ZOE 2, com o Kojima como produtor, e o orçamento é nível MGS4, então duvido que ele não esteja supervisionando o projeto de perto.

 

Já em relação ao Castlevania, realmente o Kojima nem deve mais lembrar o nome da empresa que está fazendo. :lolmor:

 

 

Espero que sim, pois o cheiro de caça-níquel exala muito forte de Rising... Enfim, é esperar sair algo.

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Depois do MGS4, fica tenso fazer um novo jogo da série sem parecer forçado (o 4 já foi um pouco).

 

Quero meu CASTLEVANIAO na E3, jogável e com data pra 1 mês depois do evento. :lol:

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