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Final Fantasy XIV [PC/PS4]

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Sim, pra mudar de job no FF14 é só mudar o tipo de arma que você está segurando, é instantâneo o job change; o que por sinal pode favorecer muito o levelamento de classes mages solo:

 

Setar JOB de Warrior

+

Tirar 99% de HP do inimigo

+

Mudar a arma pra mage

+

Dar uma porradinha simples

+

???

=

Profit

 

Eles vão deixar um exploit tão ridículo desses? Ou eles abriram a perna de propósito?

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Já achava o jogo uma bosta, com isso então...

 

É, Blade&Soul da minha linda Coréia permitindo horas infinitas, coisa linda de deus.

 

Square Enix on FF14: “Players Get 8 Hours a Week”

 

Square Enix have finally clarified how their controversial “fatigue” system for limiting player advancement in Final Fantasy XIV works – players are not after all limited to 1 hour of play a day, but instead to a much more generous 8 hours a week.

 

The announcement was made on the internal Final Fantasy XIV beta tester site by the game’s director Nobuaki Komoto, and has since been reproduced by multiple sources:

 

 

In summary:

 

Players earn XP at 100% for the first 8 hours.

 

For 7 hours over this limit the XP received decreases to 0%.

 

The time limit for the playtime counter to reset is 1 week.

 

The XP gain limit is not tied to any class/job but is per character.

 

Drops and loot are not affected by the XP “fatigue.”

 

Strangely, this is not so far off the “1 hour a day” limit which caused so much controversy – and hardly “fabrication” and “delusion” as Square Enix put it not so long ago.

 

Square Enix, me decepcionando desde 2007 :reibr:

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porra, será que é uma hora de relógio a partir do momento que você logou? Ou a partir do momento que você mata um monstro? 8 horas por semana já melhorou pra mim, não ia poder jogar todo dia mesmo, ai eu deixaria pra jogar umas 3-4horas duas vezes na semana.

 

Qual que é a motivação por trás dessa merda? Aliviar os servidores? Aumentar o lucros? (o cara vai pagar mensalidade pra jogar uma fração do que ele poderia jogar pagando aprox. o mesmo preço no XI ou WoW) Nivelar os jogadores?(Não deixar os no-life sumirem na frente dos jogadores mais casuais). Parece que é um pouco de cada, eles devem ter se achado gênios quando vieram com essa idéia, agora conseguiram desanimar literalmente metade dos interessados no jogo, jogada de gênio da lampida mesmo :lolmor:

 

Se a S-E soltou um FF principal nas coxa, FF XIV então deve estar recebendo o trato de um FMO da vida...

Editado por worklessboy

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Lol, SE tá tentando introduzir a linearidade dos rpgs-offlines até mesmo em level up de MMO. Ela quer simplesmente ter o controle TOTAL de dizer: "Ok, quando o FF14 estiver na terceira semana do segundo mês nós não desejamos que nenhum jogador seja lv. 40"

 

Broxante demais, e é claro que isso não está presente no Beta.

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Definitivamente não dá pra engolir esse sistema. Eu vou repetir, não sou hardcore MMOplayer, aliás só joguei FFXI por alguns meses mas nada demais, mas acho que se a pessoa paga ela deve jogar quanto tempo ela queira. Sei que o objetivo da SE é focar nos casuais que não tem tempo pra jogar mas tinham de pensar em outro jeito, sei lá como: quests com limite de level ou outra engenhoca qualquer LOL.

 

Eu irei jogar de qualquer forma, não sou jogador de PC e estou querendo muito jogar um MMO em console.

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Tanaka: Foreign Sites Making Up Things About A System We Released No Information On

 

tanaka.jpg

 

Hiromichi Tanaka, via his Twitter account, commented on foreign websites that have recently been talking about the Surplus EXP system (which is being called “fatigue” by many players). It appears that the Final Fantasy XIV Producer is upset that people are creating false statements about the experience penalties that players have been experiencing in phase 3 of testing. The basic idea of the system is that if a player levels a certain discipline for too long (around 8 hours), they need to switch to another class to level. If they don’t, the experience points they earn from defeating monsters will decrease. After waiting a period of one week, players will be able to receive the normal amount of experience again. By implementing this system, casual players will be more evenly matched with hardcore gamers who are now forced to spend their extra time leveling multiple disciplines instead of devoting a majority of their play time to one.

 

Now, I’ve tried to keep an open mind about Final Fantasy XIV. After all it’s a new MMO and there are bound to be some issues with it. No MMO is perfect at launch. However, there are some things that I feel need to be addressed.

 

 

 

It’s no secret that Square Enix is aiming Final Fantasy XIV at casual gamers. However, with everything going on with the Surplus system at present, it also looks like they are alienating their hardcore players and forcing them to either adopt a casual play style, or play other disciplines that they may not have an interest in. You either have to level multiple disciplines, or not play as often. There are those that have started to speculate that the whole reason for this Surplus system in the first place is because there simply isn’t a good amount of endgame content yet, and by slowing down the hardcore gamers with Surplus EXP, they won’t reach endgame as fast.

 

Tanaka’s tweet complains that people are making up false statements about the fatigue system. This wouldn’t be happening in the first place if Square Enix had accurately described the system to its beta testers before implementation. He’s basically saying “Stop making up stuff about a system we released no details about”. By not telling testers how this is supposed to work, players are forced to talk amongst each other and try to figure out how this system is working for themselves. It’s hard for beta testers to give feedback when they don’t know how a particular system is supposed to work in the first place. Of course, it’s also difficult for testers to give feedback about the beta phase of the game when the more recent batch of beta keys that were handed out restrict testers from even posting on the test forums.

 

Another issue that some people could take offense to is the specific mention of “foreign sites”. As stated by Elmer at ZAM, even the Japanese beta testing forums are full of confused players that have absolutely no idea what’s going on with this system. By calling out foreign sites, not only does Tanaka insult the foreign player base, but he also does nothing to dispel the ongoing idea that Square Enix shows favoritism towards Japanese players. This is made even worse by the fact that Director Komoto posted an explanation of the Surplus EXP system on the Japanese beta test site. At the time of this post, there is no similar message posted on the NA test site.

 

So let’s rewind. Tanaka complains about foreign sites discussing misinformation. They then release more details about this system to Japanese players, not the foreign players where this problem was said to have originated.

 

Square Enix has been doing a great job about keeping each region/language updated to this point. However, in this case, I feel it’s more important than ever to make sure the message reaches all of the players at one time. Now, clearly most people’s response is “they need someone to translate Komoto’s message, and that’s why there’s no post on the NA test site yet.” And I’d agree with you in that yes, that a reasonable statement. However, given the specific mention of foreign sites being the issue in this case, they should have posted on all of the sites at the same time. By doing this they insult foreign players even further.

 

This whole incident has happened at the opportune moment. The game still has a few weeks before it will be released to the masses which means there is still time to make adjustments that will be present in the retail copy of the game. Hopefully with as much negative discussion as this system is getting, Square Enix can make adjustments that make their players excited to play instead of canceling their pre-orders.

 

What are your thoughts on Surplus EXP? Should all players be on even ground? Should players be able to level whatever job they want, as much as they want without interference?

 

 

http://www.eorzeapedia.com/2010/08/25/tanaka-foreign-sites-making-up-things-about-a-system-we-released-no-information-on/

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Era bom até eu ver... ONLINE. #FAIL

 

Já tinha ficado decepcionada quando vi o XI e depois descobri que era MMO. Quase arrisquei e paguei o XI para testar, mas acabei desistindo porque estava "lisa" na época que o XI estava bombando por aí a fora enquanto nós brasileiros chupávamos o dedo D:

Editado por Himikochan

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Tempestade em copo d'água, eles não tão impedindo ninguém de jogar ué, só não darão XP após 8 horas seguidas. :P Qualquer hardcore pode jogar 20 horas seguidas sem problemas, só não vai evoluir. :lol:

 

Pra mim não tem problema, luto 8 horas e passo o tempo de cooldown aprimorando minhas técnicas de pesca ou de ferreiro. :reibr:

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ufa, ainda bem, aquilo era sem cabimento mesmo. Do jeito que anunciaram agora parece ser interessante, não sei se tinha isso no XI. Mas a idéia do XIV ser mais casual é uma relação óbvia com o release pra console e o perfil diferenciado desse público, sim o XI saiu pra console, mas foi um tanto falho porque a tecnologia na época não era adequada, hoje em dia com todos os PS3 com HDs grandes, acessibilidade à internet facilitada, PSN e principalmente: cultura de online-play fortíssima entre o público de consoles a coisa tende a engrenar e é um público que vale a pena bajular, pois são intocados pelos outros MMOs e podem vir a se tornar alguns milhões de assinantes cadastrados, não é loucura pensar em 4mi jogadores no console caso o jogo seja realmente bom.

 

Agora o povo fazer "mimimi" por que o cara usou a expressão foreign sites é butthurt de quem saiu soltando notícia mal embasada e foi ownado no dia seguinte.

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Um outro ponto de vista interessante (grifo meu):

 

 

News of Final Fantasy XIV’s fatigue system has hit the web recently, causing a firestorm of controversy. Translation issues and mass speculation served to light a fire in the community, and a vocal segment is demanding the system be removed. Such demands, however, stem from not thinking the system through.

When designing an MMO, one of the things that needs to go in is some sort of limit on the possible progression of players. Developers need to control the rate at which players can approach the endgame, and other milestones along the way. Usually this is done with an Experience Point (XP) curve.

 

An XP curve is really nothing more than a time sink. Developers decide how long they want certain segments of the game to take–how long they want certain level ranges to last, and ultimately how long it should take players to reach endgame. They then balance the amount of XP it is possible to gain in a given time frame with the amount required to move beyond a certain a certain point, or level up.

 

XP gain may give the illusion of progression but that’s all it is–an illusion. Gaining XP is not progressing a character. It does not impart any new strengths or abilities by itself. Levels are the real progression. Levels provide increased statistics and new abilities.

In reality, a game is designed and played from level to level, not from one experience point to the next. Being level 57 with 8000 XP towards level 58 doesn’t let you do level 58 content any more than being level 57 worth 0 XP towards level 58 does. Being level 58 lets you do level 58 content. The XP required to get from level 57 to level 58 is merely a time sink. You spend enough time grinding it out, and you get to be level 58.

 

Experience point income is balanced against the total XP required for a level up in such a way as to have players spending a certain amount of time between level ups. This is true in any MMO, and Final Fantasy XIV is no different.

 

graphs500.png

 

However, FFXIV puts a spin on the system. The developers for FFXIV are looking at it from the perspective that levels are the progression, not XP. XP is certainly not useless, but it is merely a means to an end. They also, like all developers, have in mind a rate at which they want players to reach certain level milestones.

For most MMOs, with a purely XP-based system, if the developers decide that levels should be gained at the rate of 1 per week, players have to grind away all week, making no real character progress, until they get that 1 level at the end of the week. THAT is the progress–regardless of whatever number is in the XP box, it is the 1 level that ultimately matters. And if you can’t grind away all week, you don’t get it. If it takes you three times as long to rack up the necessary game time, you get no progress on your character at all for three weeks.

 

The fatigue system is also a time sink, but functions a bit differently. It still works off of the concept that players should only attain a certain amount of progression per week, but it doles out that progression more quickly up front. This has two important effects. First, it means that even those who cannot play 6-8 hours a day every day can make some progress. Not as much overall, but some. Second, it means that after the week’s progression on one class has been reached, players are free to mess around with others–a level of freedom and diversification that most games don’t have.

 

Make no mistake; if SE decides that you should only gain 3 levels in a class per week, then that is all you will gain. Without fatigue–with a basic XP system–all your play time in that week would be devoted to a single class as XP requirements increase to compensate, and wanting to level something else would mean sacrificing progression in that one class.

 

With the fatigue system, instead of sacrificing XP time to do things that don’t involve leveling your main class, you get to have all the XP you’d normally get for the week anyway, and then focus on other aspects of the game. Want to level another class? Go do it. Want to quest? Sure. How about crafting? Also an option. Or maybe you just want to explore. In other MMOs, all of these activities come at the cost of XP. That is not the case here. And if you really want to grind away at one class well, you can hop on it at the beginning of the week, and still have time to hit it again later in the week after surplus has cleared from not leveling it. Bonus!

 

Final Fantasy XIV was designed with a certain philosophy. The fatigue system is part of enacting that philosophy. It is no more limiting than a standard XP system, as progression is balanced around it. It offers more freedom than conventional systems, simply by allowing for different allocations of play time with no penalty. Can it stand some tweaking and balancing? Probably. But doing away with it entirely will cause a progression re-balance what will completely undermine any kind of horizontal character development, as well as force unnecessary choices between whether to XP a main class, or do anything else. And the ultimate gain on main class progression will be no different.

http://www.eorzeaped...fatigue-system/

 

 

http://www.eorzeapedia.com/2010/08/26/op-ed-design-philosophy-and-the-fatigue-system/

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PAREM O MUNDO QUE EU QUERO DESCER PORRA TRAILER LINDO SQUAREENIX LINDA MUE DUES

 

FICAMOS ENTÃO NO SERVER GABRANTH

 

OPEN BETA LIBERADO EM 31 DE AGOSTO

 

TOU MARCANDO MINHA LICENCA PREMIO PARA MARCO LEIAM MOTIVOS

 

QUASE COMPRANDO UM PC MUITA MALDADE DESSE DELAY

 

http://www.youtube.com/watch?v=cW-dfDTruMQ

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Gabranth it is.

 

Meu Char profile será como abaixo. Vou tentar levelar 1 job de cada disciplina, o que não deve ser tão dificil assim com o Fatigue system.

 

 

Server: Gabranth

Raça: Lalafel (M) Dunesfolk

Cidade: Gridania

 

Main Job: Disciple of Magic - Conjurer.

 

Outros Jobs:

 

Disciple of War: Archer

Disciple of the Land: Botanist

Disciple of Hand: Weaver

 

Contudo, estou considerando não ser Archer porque o meu main job já vai ser um job que não da pra fazer content SOLO provavelmente, então não to gostando muito da idéia de ter um D. of War que também tenha baixa capacidade de solo (Archer tanto no FF11 como no 14 dão dano violento mas a capacidade de solar é quase 0).

Editado por Seth Angel

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Chapas que estão jogando ou estão mais interados no assunto, FFXIV não vai ter nenhuma Auction House? Nenhum mercado que lembre isso? Poxa, me amarrava no XI colocava meu loot pra vender e ficava ansioso no outro dia pra ver se conseguira vender tudo. Era um tesão a mais no game, vão capar isso em troca do que?

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muito lindo o trailer. Espero que o jogo esteja bem redondinho até o release do PS3 e uma coisa que seria legal, seria abrirem servers novos junto com o lançamento do PS3, ai nesses servers o pessoal dos consoles estaria em pé de igualdade com os de PC com relação à tempo de jogo.

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Chapas que estão jogando ou estão mais interados no assunto, FFXIV não vai ter nenhuma Auction House? Nenhum mercado que lembre isso? Poxa, me amarrava no XI colocava meu loot pra vender e ficava ansioso no outro dia pra ver se conseguira vender tudo. Era um tesão a mais no game, vão capar isso em troca do que?

 

Tem um sistema que é exatamente a mesma coisa no 14, só não leva o mesmo nome.

 

muito lindo o trailer. Espero que o jogo esteja bem redondinho até o release do PS3 e uma coisa que seria legal, seria abrirem servers novos junto com o lançamento do PS3, ai nesses servers o pessoal dos consoles estaria em pé de igualdade com os de PC com relação à tempo de jogo.

 

Não funciona assim. Todas as regiões (NA, EU, JP) jogam juntos em todas as plataformas (PS3 e PC, no caso do 14). Não existe servidor só pra PS3 e servidor só pra PC. E quando a SE abre novos servidores eles dão o serviço de Transferencia de Servidor de graça pras pessoas pra que todos eles, até mesmos os servers recém criados, tem um bom balanço de jogadores novos e antigos. E o servers novos são sempre MUITO visados pelos players veteranos quando existe muita competição no servidor deles.

 

Começar a jogar na versão PS3 tem que se acostumar com a idéia de logar e ver 60% do servidor com max. level mesmo. Mas isso não foi problema no 11 e não será no 14 também.

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Não estava falando em servidor exclusivo, só servidor novo mesmo, mas realmente o pessoal que quer ser pirocudo deve ir correndo pra eles. Eu nunca liguei pra isso em outros mmos que joguei, mas é que gente dos consoles pode chorar por causa disso, falando que já estavam em desvantagem por jogar em consoles, pegar o jogo bem depois e etc.

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Bem vocês já devem estar sabendo mas lá vai (leiam, mas lembre-se que tem alguém invejando muito vcs aqui. :lol: )

 

Open Beta Client Download Available

 

 

 

New Look of the Boot/Login Version Client

 

There's a new look of the boot/login version client. It's a bit nicer looking and if the game currently is down you're greeted with a new screen which you can view below.

 

post-1-089707600%201283173533_thumb.jpg

 

 

Open Beta Client Download Available

 

You can now download the Final Fantasy XIV Open Beta Client. Launch your FFXIV client and there should be a small download for the actual updater and after that the file D2010.08.30.2000.patch should download. The size of this "patch" is 1.24gb.

 

Resized to 94% (was 641 x 309) - Click image to enlargeffxivopenbetaclient.jpg

Access Restriction on Beta Test Site

Quote

 

Along with the start of open beta test on Tuesday, Aug. 31, 2010 at 19:00 (PDT), threads under "Beta Test" and "Discussion" on FINAL FANTASY XIV Beta Test Site will become unavailable to those of you who have registered the registration code on your own to participate in FINAL FANTASY XIV Beta Test.

 

We apologize for any inconvenience this may cause and thank you for your understanding.

Updates to the FFXIV Beta Manual

 

Means of Communication * Please observe general online manners and etiquette when communicating with others.

 

Chat Modes

[say]

Any message input in the say chat mode can be seen by any and all players in the immediate vicinity. It is the default chat mode, and messages displayed in this manner will appear in white. This chat mode is activated by prefacing a message with either /say or simply /s. In addition, the active chat mode may be set to say mode by entering the command /chatmode say or /chatmode s without a message following.

 

[Party]

Any message input in the party chat mode can be seen by any and all party members. Messages displayed in this manner appear in blue. This chat mode is activated by prefacing a message with /party or simply /p. In addition, the active chat mode may be set to party mode by entering the command /chatmode party or /chatmode p without a following message.

 

[Linkshell]

Any message input in the linkshell chat mode can be seen by any and all players in the equipped linkshell. Messages displayed in this manner appear in green. This chat mode is activated by prefacing a message with either /linkshell or simply /l. In addition, the active chat mode can be set to linkshell mode by entering the command /chatmode linkshell or /chatmode l without a following message.

 

[Tell]

Any message input in the tell chat mode can be seen only by a single designated player. Messages displayed in this manner appear in pink. This chat mode is activated by prefacing a message with /tell or simply /t and the name of the PC. The active chat mode can be set to tell mode by entering the command /chatmode tell or /chatmode t followed by the name of the PC with whom you would like to chat. During the Beta Test phase, PC names must be entered in their entirety (first and last names).

 

[shout]

Shout chat mode is much like say chat mode, with the sole difference being that messages can be seen by players in a much wider area. Messages displayed in this manner appear in light pink. This chat mode is activated by prefacing a message with either /shout or simply /sh. The active chat mode cannot be set to shout mode.

 

[Echo]

Any message input in the echo chat mode can be seen only by the player who input the message. Messages displayed in this manner appear in gray. This chat mode is activated by prefacing a message with either /echo or simply /e. The active chat mode cannot be set to echo mode.

 

Examples of Chat Commands

/say/say Good afternoon./s/s Good afternoon./party/party Good afternoon./tell [first name] [last name]/tell [first name] [last name] Good afternoon./t [first name] [last name]/t [first name] [last name] Good afternoon./shout/shout Good afternoon./sh/sh Good afternoon.* All commands must begin with a / (forward slash) and contain only half-width characters.

 

Emotes and Signs

This feature allows players to use expressions, gestures, and signs to communicate with other players. The Emote & Signs menu is bound to the N key in the default keyboard setup, and can also be accessed by selecting the second icon from the right on the action bar.

 

Emotes and signs are broken down into: emotes, enemy signs, and ally signs.

 

Emotes

Emotes are a collection of expressions and gestures that can be used to convey the emotional state of your character. The emote list can be accessed by selecting the Emote tab from the Emotes & Signs window.

 

Enemy Signs

While in a party, players can express their various desires regarding monsters in the field. Players can suggest ways of attacking or slowing down specific enemies.

Enemy signs can only be used when you are participating in a levequest.

 

Selecting the Enemy Signs tab from the Emotes & Signs window will display the enemy signs list. Select the message you would like to convey to your party members while selecting a monster with your cursor and your enemy sign will be displayed over the monster's name.

Enemy signs can also be performed through text commands.

 

Ally Signs

While in a party, players can express various desires to other members of the party. Players can suggest use of a Battle Regimen and agree with other members' suggestions.

 

Selecting the Ally Signs tab from the Emotes & Signs window will display the ally signs list. Select the message you would like to convey to your party members and your ally sign will be displayed over your name.

 

Ally signs can also be performed with the sign0 to sign7 text commands.

 

Dictionary

Open the dictionary by pressing the Tab key while entering a message. In addition to completing the word or phrase you were entering, the completed text will be intelligently displayed to players in the language they are using.

 

post-1-028654300%201283167537_thumb.jpg

 

There are two ways to use the dictionary:

1.Searching for text based on what you've entered

Suggestions will be displayed based on the entered text.

 

2.Searching by Category

You can display various categories to search by opening the dictionary and pressing the Tab key without having entered anything into the chat field.

 

Examine

Targeting another player character will cause Examine to appear in the Interactions menu. SelectExamine, and that player character's equipment will be displayed.

 

The Friend List and the Blacklist

 

Friend List

The friend list allows players to see the login status of characters registered to that list and to send tells to them.

  • Select Friend List under Social Lists on the main menu to display the friend list window.
  • Select a character name from the list to send that character a tell or to delete the character from your list. Select Add to add a new character to your list.

Blacklist

The blacklist prevents messages from characters registered to the list from displaying in the log widget.

  • Select Blacklist under Social Lists on the main menu to display the blacklist window.
  • Select a character name from the list to delete that character from your list. Select Add to add a new character to your list.

*You cannot register a character on your friend list to your blacklist. Likewise, you cannot register a character on your blacklist to your friend list.

 

 

http://www.ffxivcore.com/topic/12489-open-beta-client-download-available-manual-update/

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Final Fantasy XIV Beta Delayed By "Critical Bugs"

August 31, 2010

 

Players hoping to try the next Final Fantasy MMO for free before the game launches in the second half of September have one last obstacle to overcome. A post made on the Final Fantasy XIV Online website indicated that the open beta, which was due to start at 7PM PST today, will be "postponed due to a confirmation of critical bugs." No specific time as to when the beta will instead begin has been announced yet.

 

The game, which is set to open its servers to Collector's Edition purchasers on the September 22, has as of yet only had a narrow and rather private closed beta phase. With only three weeks to go until paying players will be logging in, the real news is how short the open beta phase will be. Betas this short don't often bode well for the product's final release, and the specific cause of the delay -- critical bugs -- this close to release doesn't fill us with confidence either.

 

We've contacted Square Enix for comment and will update this story as we find out more. IGN

 

 

Lança quando mesmo? Setembro? :rolleyes:

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Porra, no desespero descobri nego com Macbook igual ao meu que conseguiu rodar o beta do FFXIV, com os devidos setups rebaixados, o cara fala que o jogo fica feio mas roda. Então deve servir para os desesperados, neste caso eu.

 

Fiz o bootcamp, descubro que meu cd do windows 7 está bichado, ligo pra um amigo pra saber a quantas andam o download dele e me avisa a notícia acima, completando que vai abrir dia 20 de Setembro. Seria o open beta mais curto da história :lol: já que o pessoal da pre-order é dia 22 e o restante dia 30.

 

Creio que vou tentar nem que seja pagante de um jogo com visual de PS1 :P

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Vale pra testar e ir familiarizando com o jogo, já que a versão que nos interessa é a do PS3.

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Nossa, Lucsdf é um caso sério... tou avisando.

 

Vixi, nem vou falar que marquei minha Licença Prêmio para Setembro, e quando soube do lançamento da versão do PS3 cancelei e justifiquei junto à assistência da chefia o adiamento do jogo. Alguns perguntaram: você vai tirar LP pra jogar? Eu lógico, e todos nunca fizeram isso uma vez na vida? Não tive a resposta desejada. :(

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